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Quick AWKCR/Modding Question


flyers2142

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I'm a self-taught modder, and am (VERY) slowly working through a rebuild of FO4. I have managed to manually work around some firm mod conflicts to combine some great mods I wasn't able to before, some of this work is tedious stuff that takes days at a time.. This inquiry however, is so small it's almost embarrassing, but here's the rundown:

 

I have power armor mods behaving oddly in the workshop. I fixed one of them (T65 PA) but the others, I can't figure out. Essentially AWKCR adds a line in the PA workbench for meshes. (ie: "X-01 Power Armor Helmet Mesh.") Now, vanilla and dlc PA's only give one option when this is clicked on - that specific PA's standard mesh, the only exception to this is the raider PA because it has two variants. But when working on custom PA's, about 50% of the time, this category gives me that standard PA mesh, my other custom PA meshes, and the vanilla raider mesh. When i click one of them, I cannot revert back to the previous mesh and it gets stuck on the raider mesh.

 

it's not game-breaking, worst case i just won't try to fiddle with the meshes. but as i move on to the next big step in the rebuild, i figure i'd put this one out there in the hopes that someone has an answer for me. i thought it was because AWKCR didn't have keywords for the custom meshes, but i downloaded patches for each one & it fixed nothing. I went into fo4 edit and normalized some of the mesh data - this fixed the issue on some but not all. so basically, i am at a loss even though i also feel like the answer is probably out there somewhere.

 

on the off chance this is a simple fix, i'd suuuper appreciate someone either explaining it briefly, or pointing me in the right direction. if for some reason it's a complicated fix, i'll have a go at that too.

 

thanks for your time! :happy:

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