nsswat Posted March 19, 2009 Share Posted March 19, 2009 Everytime in OA when I'm going into the simulation, the game CTDs in loading. I think it's mod incapatibility since I'm updated and I installed it correctly. Can anyone help? Here is my load order. [X] Fallout3.esm[X] Anchorage.esm[X] CALIBR.esm[X] CRAFT.esm[X] Mart's Mutant Mod.esm[X] FWE_FO3_Wanderers_Edition.esm[X] FOOK.esm[X] SP_Destruction_MASTER.esm[X] HairPack.esm[X] RoadWardens.esm[X] Sharing and Caring Companions.esm[X] GlobalTravelSystem.esm[X] SP_Destruction - Version 3.esp[X] SP_Destruction - Containers A.esp[X] SP_Destruction - Misc Items.esp[X] SP_Destruction - Bathrooms.esp[X] SP_Destruction - Weapons and Ammo.esp[X] SP_Destruction - Deadlier Explosions.esp[X] SP_Destruction - Electronics MS.esp[X] SP_Destruction - Electronics C.esp[X] SP_Destruction - Misc Items - Caps.esp[X] SP_Destruction - Doors.esp[X] SP_Destruction - Electronics A.esp[X] SP_Destruction - Containers M.esp[X] SP_Destruction - Misc Movable Static.esp[X] SP_Destruction - Furniture.esp[X] SP_Destruction - More Realistic Projectile Speeds.esp[X] SP_Destruction - Version 4.esp[X] Fast VATS 2.esp[X] TakingOutTheTrash.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] Megaton Outskirts.esp[X] GTS Module - Black Highwayman.esp[X] Regulators_Overhaul_lvl2.esp[X] hair_add_npc.esp[X] Placeable Equipment.esp[X] CrossRepairArmor.esp[X] CrossRepairWeapons.esp[X] DCInteriors_Georgtown.esp[X] FolloweresEnterNewCell.esp[X] DTOMRC3.esp[X] MegatonHouseExtraStorage.esp[X] Repair Rethought.esp[X] MaxLevelWorkaround.esp[X] Alternate Start - Roleplayers.esp[X] OutcastRewards.esp[X] PCIdles.esp[X] RCmarketNoFire.esp[X] DeadlyTurrets.esp[X] muzzle with no lightening.esp[X] no blur on hit.esp[X] RobCo Certified.esp[X] Megaton Tweaks 1.28.esp[X] Owned!.esp[X] Burnification.esp[X] MegatonBasement.esp[X] F3UmpaAnimation.esp[X] SomePoses.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Quest Perks.esp[X] UPP - Beverage Perks.esp[X] UPP - Original Perks.esp[X] UPP - Experience Perks.esp[X] QZ Perks Pack 1.esp[X] QZ Traits.esp[X] The Groovatron.esp[X] Phalanx-MainFollowerModule.esp[X] Phalanx-Obedient-Dogmeat.esp[X] Phalanx-PerksAndStims.esp[X] Phalanx-OPTIONAL-WeaponChange.esp[X] MrLabTechnician.esp[X] EnclaveCommander.esp[X] EnclaveCommander-OA.esp[X] FOOK - Balance Changes.esp[X] FWE_00_QUEST.esp[X] FWE_01_COMBAT.esp[X] FWE_02_COMBAT_II.esp[X] FWE_03_CHARACTER.esp[X] FWE_04_CHARACTER_II.esp[X] FWE_05_ITEMLOOT.esp[X] FWE_05_ITEMLOOT_II.esp[X] FWE_05_ITEMLOOT_III.esp[X] FWE_06_SPAWNS.esp[X] FWE_07_IMMERSION.esp[X] FWE_08_FEATURES.esp[X] FWE_09_OPT_PrimaryNeeds_MMM_full.esp[X] FOOK.esp[X] FOOK - No Minigun Code.esp[X] FOOK - Enclave Commander.esp[X] FOOK - Anchorage.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - No Corpse Flies.esp[X] Mart's Mutant Mod - FOOK.esp[X] FOIP_FOOK_FWE_MMM.esp[X] RoadWardens.esp[X] RoadWardensMMM.esp[X] FleshBurningPlasma.esp[X] psychoelfs FOOK ammo casting.esp[X] CRAFT - Workbench Replacement.esp Link to comment Share on other sites More sharing options...
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