JkKILER Posted September 3, 2013 Share Posted September 3, 2013 I've recently finished a mod of mine that has 3 male NPC's with dialouge. I would like someone with a decent mic. and some experience with the geck as I have never tried anything with voice acting, and lip files and ect. So if anyone is interested please let me know, and I will send you the file! Thanks everyone! Link to comment Share on other sites More sharing options...
Inrk Posted September 11, 2013 Share Posted September 11, 2013 I can do voice, but I haven't worked in GECK so I wouldn't know how to apply it. Link to comment Share on other sites More sharing options...
TheSmokingGNU Posted September 15, 2013 Share Posted September 15, 2013 That's my problem too Inrk, I can voice act, but I've never modded anything at all before. Link to comment Share on other sites More sharing options...
pkleiss Posted September 15, 2013 Share Posted September 15, 2013 If you guys ever get it together an actually produce some audio files, I will explain how to get them into the GECK along with lip files. Link to comment Share on other sites More sharing options...
JkKILER Posted September 15, 2013 Author Share Posted September 15, 2013 (edited) That's fine about not being able to apply it. I'm sure with pkleiss we can figure this out. Do you at least know how to open up the dialouge in the geck? Or would I need to completeley copy all dialouge outside of the geck and paste it into a document? The mod is pretty much done now, and while diolouge isnt completely necessary, It enhances any mod. Edited September 15, 2013 by JkKILER Link to comment Share on other sites More sharing options...
pkleiss Posted September 16, 2013 Share Posted September 16, 2013 JK - IMO all you really want from your actors are the voice files in the proper format, which I believe is 44100HZ mono (OGG is best, but WAV or MP3 will be fine). Get a sound program called Audacity. With it you can convert .wav or .mp3 files to .ogg (which are very small in data size and optimal for Fallout 3). You may have to locate/install a plugin for Audacity to export as OGG, I can't remember if it comes with it or not. in the end, you have to open your dialogue in the GECK and use the GECK's own voice file recording feature to create a dummy file, even though it won't work. The main thing here is that using the GECK's native voice file recorder will create a specific file name associated with the particular dialogue you are recording. You then need to overwrite that specific file with your corresponding voice file made by your voice actor. It's painstakingly time consuming, but that is the gist of getting voice files into the game. If you get that far, I will explain how to generate lip files later, as that process is also a bit convoluted. Link to comment Share on other sites More sharing options...
Recommended Posts