Live2sculpt Posted January 25, 2022 Share Posted January 25, 2022 This is probably childs play for someone here.I'm just doing a bad job of coming up with the right words to seek out the answers for myself.So I'll just post pictures here and hope someone can nudge me in the right direction. I'm retexturing Mobiusbelmont's Winter Overhaul for myself, and the bright white landscape got me focussed on the ugly gray fades that eminate from the edges where the snow texture abuts a form like a boulder, a wall, or a clump of rocks (it's all over really, but most apparent there).I'd almost beleive that it's AO effect gone out of control if I hadn't shut AO off. What is it? (pics) https://imgbox.com/fSd9TAPfhttps://imgbox.com/pASaztpghttps://imgbox.com/1qaNi4hq And what are these glowing spots on the landscape? Are they related? (pics) https://imgbox.com/0nOzPwShhttps://imgbox.com/gczJUL7whttps://imgbox.com/oDdAPP2f I'm hoping they are are some sort of global diffuse or normals effect that I can adjust with a few lines using BethINI, but I could use a nudge in the right direction. Thanks for any tips! Link to comment Share on other sites More sharing options...
Live2sculpt Posted January 27, 2022 Author Share Posted January 27, 2022 So I'm planning on tackling this via editing the alpha channel in the associated normal. Not actually sure what to expect of an alpha channel these days.It just looks like a specular texture in grayscale.I don't see how it would provide information for a baked ambient occlusion effect. Link to comment Share on other sites More sharing options...
grvulture Posted February 3, 2022 Share Posted February 3, 2022 Hey! Did you come up with any results? Link to comment Share on other sites More sharing options...
Live2sculpt Posted February 10, 2022 Author Share Posted February 10, 2022 Hey! Did you come up with any results?I had to focus on some RL schedulling, but still have this project on the table. Link to comment Share on other sites More sharing options...
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