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Weapon Enchantments, But used manually...


dra6o0n

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I found a mod called Ayleid Weapon Enchantments (http://www.tesnexus.com/downloads/file.php?id=2931) and apparently it was scripted so the weapon's enchanted effects occurs at a % chance rather than 100% with limited charges.

 

I was wondering if its possible to apply a condition into the script, like with/without the % chance per hit, it may also have a "Charge" option where you Equip a spell to "Charge" the weapon (thus enabling the script and overriding the % chance to 100%) for 1 hit or last for a few seconds...

 

Better yet, instead of a entire enchantment, it would be nice if there was a spell that could temporary enchant your current weapon for a few seconds, allowing you to do more damage or pull out more effects.

 

For balance, maybe make the spell cost a decent amount of mp and/or apply side effects for different spells.

 

A simple example:

 

Spell Name | Effect :

 

Imbue Fire | Deals 2~8 fire damage per hit for # seconds. Cost 20 MP

Imbue Ice | Deals 3~4 cold damage per hit for # seconds. Cost 16 MP

Imbue Lightning | Deals 1~10 shock damage per hit for # seconds. Cost 24 MP

 

This kind of system could be harder to script, or could require some thinking or reworking, but it seems plausible to have temporary (at least preset) enchantments on weapons.

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