Erierth Posted March 20, 2009 Share Posted March 20, 2009 ...what if instead of receiving skill points and HP after a level up, the character could only receive SP and HP by firing a weapon, using items and taking damage?for example: if you fire a handgun xxx times (on living characters), the small guns skill will increase 1 point. the same formula will be applied to big guns, energy weapons, meele, unarmed and explosivesif the character takes xxx hp of damage, his/her hp will increase 5 points. and if use xxx stimpacks, the char. hp will increase 5 pointsbarter skill will increase 1 point every 100 caps you earned in tradesthe lockpick will increase 1-5 points after a sucessfull lockpicking. the same for science and its computers...(depending on difficulty)the medicine will increase 1 point after xxx use of Stimpak, RadAway, Rad-X...the repair will increase 1 point after xxx of repairs you made to weapons and armorthe sneak will increase after xxx of time that the character stayed HIDDEN (like 1 point after 1 minute, but non accumulative), and xxx times stealingthe speech will increase 1 point after xxx times the character talked to someone (repeating the same conversation with the same npc will not count:P) and with sucessfull speech chalenges the character can still gain skillpoints by reading books, btwi said 1 point and xxx times because that was just an example:P and with that, we can use a mod that give less xp or to increase the distance between levelups, just for receiving perks so, what do you guys think of my idea?, is it doable?if you people think this idea stinks, just let it drop... 2º edit Link to comment Share on other sites More sharing options...
Solon Posted March 20, 2009 Share Posted March 20, 2009 ^^ I getting a WoW-ish grindfeel now. Link to comment Share on other sites More sharing options...
fippmeister Posted March 20, 2009 Share Posted March 20, 2009 I like the idea, it'd be nice for mastering a character, so here's my voice of interest ;-) Although, I think it'd be wrong with gaining sneak points just for staying hidden. Or, it would at least have to be heavily crippled. Anyone could get 100 sneak by hiding in the corner of a crowded room and go take a nap while waiting. Link to comment Share on other sites More sharing options...
Erierth Posted March 20, 2009 Author Share Posted March 20, 2009 I like the idea, it'd be nice for mastering a character, so here's my voice of interest ;-) Although, I think it'd be wrong with gaining sneak points just for staying hidden. Or, it would at least have to be heavily crippled. Anyone could get 100 sneak by hiding in the corner of a crowded room and go take a nap while waiting. well pointed :thumbsup: it could be non accumulative... Link to comment Share on other sites More sharing options...
xylite Posted March 20, 2009 Share Posted March 20, 2009 along with the fact that batering could be really simple, speech would be super difficult, lockpicking wouldnt be near as easy as the weapons, or bartering skill, i think you could fix the both the bartering, speech, lockpicking, and sneak, by, for ever xxx number of bottlecaps spent, you gain a point, for every succesfull lockpick, you gain 2-4 poaints depending on difficulty, speech, same as lockpicking, and sneak, by succesful pickpocketing Link to comment Share on other sites More sharing options...
Erierth Posted March 20, 2009 Author Share Posted March 20, 2009 to xylite@ i agree with your opinion about the bartering and lockpick/science but , there arent too many speech chalenges and whos going to spend all day pickpocketing npcs?. i say that for experience, im playing this game for 2 months now (every weekend :thumbsup: ) and the only time i pickpocket someone is when they are dead or planting live grenades on muties :wink: Link to comment Share on other sites More sharing options...
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