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no skill points and hp after level up


Erierth

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...what if instead of receiving skill points and HP after a level up, the character could only receive SP and HP by firing a weapon, using items and taking damage?

for example:

 

if you fire a handgun xxx times (on living characters), the small guns skill will increase 1 point. the same formula will be applied to big guns, energy weapons, meele, unarmed and explosives

if the character takes xxx hp of damage, his/her hp will increase 5 points. and if use xxx stimpacks, the char. hp will increase 5 points

barter skill will increase 1 point every 100 caps you earned in trades

the lockpick will increase 1-5 points after a sucessfull lockpicking. the same for science and its computers...(depending on difficulty)

the medicine will increase 1 point after xxx use of Stimpak, RadAway, Rad-X...

the repair will increase 1 point after xxx of repairs you made to weapons and armor

the sneak will increase after xxx of time that the character stayed HIDDEN (like 1 point after 1 minute, but non accumulative), and xxx times stealing

the speech will increase 1 point after xxx times the character talked to someone (repeating the same conversation with the same npc will not count:P) and with sucessfull speech chalenges

 

the character can still gain skillpoints by reading books, btw

i said 1 point and xxx times because that was just an example:P

 

and with that, we can use a mod that give less xp or to increase the distance between levelups, just for receiving perks

 

so, what do you guys think of my idea?, is it doable?

if you people think this idea stinks, just let it drop...

 

2º edit

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I like the idea, it'd be nice for mastering a character, so here's my voice of interest ;-)

 

Although, I think it'd be wrong with gaining sneak points just for staying hidden. Or, it would at least have to be heavily crippled. Anyone could get 100 sneak by hiding in the corner of a crowded room and go take a nap while waiting.

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I like the idea, it'd be nice for mastering a character, so here's my voice of interest ;-)

 

Although, I think it'd be wrong with gaining sneak points just for staying hidden. Or, it would at least have to be heavily crippled. Anyone could get 100 sneak by hiding in the corner of a crowded room and go take a nap while waiting.

 

well pointed :thumbsup:

it could be non accumulative...

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along with the fact that batering could be really simple, speech would be super difficult, lockpicking wouldnt be near as easy as the weapons, or bartering skill, i think you could fix the both the bartering, speech, lockpicking, and sneak, by, for ever xxx number of bottlecaps spent, you gain a point, for every succesfull lockpick, you gain 2-4 poaints depending on difficulty, speech, same as lockpicking, and sneak, by succesful pickpocketing
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to xylite@

 

i agree with your opinion about the bartering and lockpick/science but , there arent too many speech chalenges and whos going to spend all day pickpocketing npcs?. i say that for experience, im playing this game for 2 months now (every weekend :thumbsup: ) and the only time i pickpocket someone is when they are dead or planting live grenades on muties :wink:

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