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Sky - AI package won't lock / unlock doors properly


Ashenfire

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I am confused why my created NPC will LOCK a door but will not UNLOCK

the same door.

 

1. No story manager or quest has been started. The area is meant for people

to come across and see them working hard on their farm.

Later on, when it all works; I will add a quest line.

2. I have created the NPC's sandbox package to go inside his home at 6pm.

3. I have used the console command to unlock the door 10 minutes before 6pm.

4. He will travel to the door and LOCK it. He will then go inside as the package dictated.

 

He will come outside at 5am like the package dictated but will not UNLOCK the door.

 

I have made sure no characters are in his area to lock the door unexpectedly.

I have made the cell friendly to a new faction I created.

The faction has 'can be owner' check marked.

The npc has the key to the house and it works.

 

My test character is loaded from the starting Bethesda screen by using 'COC' + nameofmymod.

 

What am I missing?

 

 

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  • 4 months later...

It seems I fixed it.

When he goes inside at night (6pm) the doors are supposed to be unlocked. The problem was that I was using a

sleep package type/routine to make him go inside and patrol in doors. Sleep packages wait for the last person on the key

list to LOCK the door.

 

I changed the package type and it works now.

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  • 2 weeks later...
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