Jump to content

A question regarding the "Special Loot" flag on Leveled Item


aliqvidnovi

Recommended Posts

Sup,
I'm making a mod that quits glass, ebony, stalhrim, dragon and daedric items from regular leveled lists and adds them to containers using new, custom low-chance leveled lists --"Special loot" flagged. So far, I'm doing a testing playthrough with pretty good results, but the thing is:

 

[Context: Small-phased gameplay using skill progression at 0.5 --ergo, more play-time to get lv 25]

Currently, my character is a lv 25 "Warhammer" and "Light Armor" user, and from the 6 "rare" items he looted, 3 were warhammers, 2 were light armor pieces, and 1 heavy armor piece.

 

I know the common credo about "no one knows how it does what it does, special loot works in mysterious ways", even though it pretty pretty much seems that it also pick items using the character skill information as a refference. (This is something I also suspiced, but never tested while trying Skyrim Revamped a year ago). So, now I'm asking: Do any of you guys know something about this or have some information that could be useful? Should I remove the "Special Loot" flag in those leveled lists to ensure real random loot roll-dices?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...