TheRealPinkoScum Posted January 30, 2022 Share Posted January 30, 2022 (edited) Since there is no New Calibers patch for SalientPhantom's Remington ACR mod, I've been trying to make one. However, I can't get it to work. If I try to make it a separate mod it has no effect on the ACR mod at all, no changes are effected in game. If I try to edit the ACR mod itself, it breaks the mod by making the ACR unusable; if you try to draw the weapon your character just raises their fists as if you have no weapon equipped and the rifle is awkwardly in your character's right hand. All I do is load up the ACR mod with the New Calibers mod in the CK and change the ACR's ammo to one of the new rounds. I don't touch any other aspect of the mod. I don't understand why it is doing this. Can anyone tell me what I need to do to make this work? UPDATE: Went to change the ACR's base damage and it broke the mod in the exact same way. So there's something wonky with the Remington ACR mod, but I have no idea what. It doesn't make sense why changing base stats of a weapon would brake it like that. Edited January 30, 2022 by Grus27 Link to comment Share on other sites More sharing options...
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