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Trouble with water in a new worldspace


StapleNinja

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Ive started working on a small tropical island worldspace mod, but I've hut a rather huge snag, The water appears to be missing in all the shallow areas, and totally in others. This only appears in game, in the GECK its fine. I did make a custom water type, but the glitch happens even with vanilla water types. I have tried to make the island multiple times in the GECK, and this happens every time.

 

http://www.fallout3nexus.com/imageshare/images/757269-1237575937.jpg

 

:wallbash:

 

Can someone please help me?

 

maybe theres a setting im not seeing or something.

 

:thanks:

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Ive started working on a small tropical island worldspace mod, but I've hut a rather huge snag, The water appears to be missing in all the shallow areas, and totally in others. This only appears in game, in the GECK its fine. I did make a custom water type, but the glitch happens even with vanilla water types. I have tried to make the island multiple times in the GECK, and this happens every time.

 

http://www.fallout3nexus.com/imageshare/images/757269-1237575937.jpg

 

:wallbash:

 

Can someone please help me?

 

maybe theres a setting im not seeing or something.

 

:thanks:

 

Zitat Geck Wiki:

 

It is important to make sure that the default land height of any new worldspace is created above a coordinate of 13000z. At coordinates below 13000z you will find floating trees as part of the wasteland LOD when you generate a LOD for your own Worldspace. In case you don't want to generate a LOD for your worldspace you still have to bother about the default land height, otherwise when your worldspace has autowater, this worldspace autowater has a broken and mostly invisible surface. For be sure not to get this broken watersurface, choose a minimum default land height of 10500z coordinate.

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