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ENB Indoor Shadows Issue


smjn

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----Update--------------------------------------------------

 

By doing some testing I found out there's (to my knowledge) two types of lighting used in the game. Meaning this is not the fault of ENB rather it's the fault of the game itself. I don't know the correct term but let's assume the two are called Exterior Lighting and Ambient Lighting. So my question is now: is there a mod out there possible to manipulate the Ambient Lighting to behave similar to Exterior Lighting?

 

Exterior Lighting when cast upon an object will have the object cast shadows. Example below: notice I'm underneath a cracked opening in the dungeon-- my character is casting a shadow. This is an example of Exterior Lighting.

 

http://i.imgur.com/nZ01obg.jpg

 

Ambient Lighting when cast upon an object will not have the object cast shadows. Example below: in the same room as the example above, notice I'm beside a fire pit-- my character is not casting a shadow. This is an example of Ambient Lighting.

 

http://i.imgur.com/XujPgph.jpg

 

 

---------------------------------------------------------------

 

 

If you are helping out, thanks in advance :smile:

 

Issue: While using ENB, I noticed that shadows casted from objects, npcs, or myself does not to appear. I also noticed that when I am standing near overhead fixtures, sometimes (rarely) do shadows appear then promptly fading away (I've only noticed this happening in fights.)

 

 

http://i.imgur.com/HA7ybMg.jpg

 

This is my load order/mods I use:

 


GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
3rdEraWeaponsMoS.esm=1
ClimatesOfTamriel.esm=1
SkyMoMod.esm=1
SPIKE.esm=1
Unofficial Skyrim Patch.esp=1
Better Dynamic Snow.esp=1
SplashofRain.esp=1
Immersive Sounds - Magic.esp=1
StaticMeshImprovementMod.esp=1
83Willows_101BUGS_V4_LowRes.esp=1
Birds.esp=1
Birdsofskyrim.esp=1
Moss Rocks.esp=1
skyBirds - Airborne Perching Birds.esp=1
Skyrim Flora Overhaul.esp=1
Smoking Torches.esp=1
Convenient Horses.esp=1
Auto Unequip Ammo.esp=1
Footprints.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
WetandCold.esp=1
SkyUI.esp=1
LessIntrusiveHUD.esp=1
AMB Glass Variants Lore.esp=1
Cloaks.esp=1
1nivWICCloaks.esp=1
1nivWICSkyCloaksPatch.esp=1
hothtrooper44_ArmorCompilation.esp=1
Immersive Weapons.esp=1
3rdEraWeapMoS-lvlList.esp=1
Dr_Bandolier.esp=1
LocalizedGuildJobs.esp=1
Run For Your Lives.esp=1
SBT Smal1.esp=1
SBT Smal2.esp=1
SBT Smal3.esp=1
whiterun spruce by revan1199.esp=1
Headbomb's Better Sorting - Ammo.esp=1
Headbomb's Better Sorting - Books.esp=1
Headbomb's Better Sorting - Food (Normal Weight).esp=1
Headbomb's Better Sorting - Ingredients.esp=1
Headbomb's Better Sorting - Miscellaneous.esp=1
Headbomb's Better Sorting - Potions (Normal Weight).esp=1
Headbomb's Better Sorting - Soul Gems (Ranked).esp=1
Headbomb's Better Sorting - Spells.esp=1
GrassOnSteroids_NaturalEdition_SFO.esp=1
SkyFalls - Distant Waterfall Overhaul.esp=1
dD - Enhanced Blood Main.esp=1
aMidianborn_Skyforge_Weapons.esp=1
TownsAndCitiesEnhanced.esp=1
SoS - The Dungeons.esp=1
SoS - The Wilds.esp=1
SoS - Civilization.esp=1
EnhancedLightsandFX.esp=1
CinematicFireFX.esp=1
ClimatesOfTamriel-Dungeons-Hazardous.esp=1
ClimatesOfTamriel-Interiors-Cold.esp=1
ClimatesOfTamriel-Nights-Level-1.esp=1
ELFXEnhancer.esp=1
SoS - The Wilds-PatchCoT.esp=1
SoS - Civilization-PatchCoT.esp=1
Better Vampires - No DawnGuard.esp=1
Apocalypse - The Spell Package.esp=1
BetterMagic_FULL.esp=1
DeadlySpellImpacts.esp=1
TheEyesOfBeauty.esp=1
AmazingFollowerTweaks.esp=1
Purewaters.esp=1
prod80_CoT_patch.esp=1
ImmersiveSpells.esp=1

 

 

 

Here's my SkyrimPrefs.ini:

 

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=0
iRadialBlurLevel=2

[Display]
iBlurDeferredShadowMask=5
fInteriorShadowDistance=3000.0000
fShadowDistance=4000.0000
ShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=2048
iShadowSplitCount=4
iMaxAnisotropy=0
fLeafAnimDampenDistEnd=6000.0000
fLeafAnimDampenDistStart=4600.0000
fTreesMidLODSwitchDist=10000000.0000
bUse Shaders=1
bAllow30HairShader=1
bUseRefractionShader=1
iTexMipMap=4096
iTexMipMapSkip=0
iUseTexHiRes=1
iNormalMapQuality=4096
iTexNormalMapMinimum=2048
iTexMipMapResolution=4096
iTexMipMapQuality=4096
iMipMapResolution=4096
iMipMapSize=4096
bFaceMipMaps=1
bFaceGenTexturing=1
bFaceGenTexturingQuality=4096
bHighQualityTexMipMaps=1
bDynamicWindowReflections=1
fGamma=1.2400
iShadowFilter=4
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
iActorShadowCountInt=12
iActorShadowCountExt=20
fSpecularLODStartFade=3000.0000
fShadowLODStartFade=3000.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=2
bTransparencyMultisampling=0
iWaterMultiSamples=2
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=1000000.0000
fMeshLODLevel1FadeTreeDistance=1000000.0000
fMeshLODLevel2FadeDist=1000000.0000
fMeshLODLevel1FadeDist=1000000.0000
iScreenShotIndex
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=256
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 680"
bFXAAEnabled=0
iShadowMapResolution=4096
iShadowMapResolutionInt=8192
iActorSelfShadow=1
iActorSelfShadowResolution=8192
fShadowBiasScale=0.1500
iAdapter=0
iPresentInterval=0
iShadowMaskQuarter=4
bFloatPointRenderTarget=1
bDeferredShadows=1
iScreenShotIndex=0
bShadowsOnGrass=1

[Grass]
b30GrassVS=1
fGrassStartFadeDistance=14000.0000
fGrassMaxStartFadeDistance=14000.0000
fGrassMinStartFadeDistance=100.0000

[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
fWadingWaterTextureRes=1024
fSurfaceTileSize=1024
bForceHighDetailReflections=0
bAutoWaterSilhouetteReflections=1
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bUseWaterHiRes=1
bUseWaterShader=1
bUseWaterHDR=1
bUseWaterLOD=1
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bUseWaterReflections=1
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterDepth=1

[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000

[GamePlay]
bShowFloatingQuestMarkers=0
bShowQuestMarkers=1
iDifficulty=3

[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1

[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0180
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
bUseKinect=0

[Particles]
iMaxDesired=750

[saveGame]
fAutosaveEveryXMins=10.0000

[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fNearDistance=18.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=500000.0000
fBlockLevel1Distance=140000.0000
fBlockLevel0Distance=75000.0000
fSplitDistanceMult=4.0000
bShowLODInEditor=0
fCloudNearFadeDistance=9000.0000

[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=40

[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60

[LOD]
fLODFadeOutMultObjects=20.0000
fLODFadeOutMultItems=20.0000
fLODFadeOutMultActors=20.0000
fLODFadeOutMultSkyCell=1.0000

[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=1

[HAVOK]
iNumThreads=3

[MapMenu]
uLockedObjectMapLOD=0
uLockedTerrainLOD=0
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
fMapMenuOverlayNormalStrength=2.2000
fMapMenuOverlayNormalSnowStrength=0.8000
fMapWorldMaxPitch=360.0000
fMapWorldMinPitch=0.0000
fMapWorldYawRange=3600.0000
fMapWorldTransitionHeight=130000.0000
fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=130.0000
fMapWorldCursorMoveArea=0.9000
fMapWorldHeightAdjustmentForce=100.0000
fMapWorldZoomSpeed=0.0500
fMapLookMouseSpeed=3.0000
fMapMoveKeyboardSpeed=0.0005
fMapZoomMouseSpeed=5.0000
sMapCloudNIF=0

 

 

 

Here's my Skyrim.ini:

 

 

[General]
sLanguage=ENGLISH
iNumHWThreads=4
iHWThread6=3
iHWThread5=3
iHWThread4=3
iHWThread3=2
iHWThread2=2
iHWThread1=2
iAIThread2HWThread=3
iAIThread1HWThread=2
iRenderingThread2HWThread=1
iRenderingThread1HWThread=0
uGridsToLoad=5
uExterior Cell Buffer=36
uInterior Cell Buffer=3
fMasterFilePreLoadMB=100.0000
iPreloadSizeLimit=26214400
sIntroSequence=DISABLED.BIK
bRunHighLevelProcess=1
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseHardDriveCache=0

[Display]
fShadowLODMaxStartFade=2000.0
fSpecularLODMaxStartFade=3000.0
fLightLODMaxStartFade=3500.0
fSunShadowUpdateTime=0.0025
fSunUpdateThreshold=0.0025
iShadowMapResolutionPrimary=4096
bShadowsOnGrass=1
bAllowScreenshot=0

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
iMaxGrassTypesPerTexure=6
bAllowCreateGrass=1
bAllowLoadGrass=0
iMinGrassSize=65

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Actor]
fVisibleNavmeshMoveDist=10000.0000

[Papyrus]
fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=1.2
fPostLoadUpdateTimeMS=500.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=921600
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1

[backgroundLoad]
bUseBackgroundFileLoader=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
bBackgroundLoadLipFiles=1

[budgetCaps]
uActorMemoryBudgetCap=20971520
uLoadedAreaNonActorMemoryBudgetCap=371195904
uWaterMemoryInterior=20971520
uTextureMemoryInterior=20971520
uGeometryMemoryInterior=20971520
uWaterMemory=10485760
uTextureMemory=20971520
uGeometryMemory=10485760

iMaxMemoryPageSize=4096
iMinMemoryPageSize=2048

 

 

 

Here's my Enblocal.ini:

 

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=false
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
ForceFakeVideocard=false

[PERFORMANCE]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
EnableVSync=true
AddDisplaySuperSamplingResolutions=false

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
//enter
KeyEditor=13
//not assigned
KeyFreeVRAM=86

[ADAPTIVEQUALITY]
Enable=true
Quality=1
DesiredFPS=20.0

 

 

Edited by smjn
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By doing some testing I found out there's (to my knowledge) two types of lighting used in the game. Meaning this is not the fault of ENB rather it's the fault of the game itself. I don't know the correct term but let's assume the two are called Exterior Lighting and Ambient Lighting. So my question is now: is there a mod out there possible to manipulate the Ambient Lighting to behave similar to Exterior Lighting?

 

Exterior Lighting when cast upon an object will have the object cast shadows. Example below: notice I'm underneath a cracked opening in the dungeon-- my character is casting a shadow. This is an example of Exterior Lighting.

 

http://i.imgur.com/nZ01obg.jpg

 

Ambient Lighting when cast upon an object will not have the object cast shadows. Example below: in the same room as the example above, notice I'm beside a fire pit-- my character is not casting a shadow. This is an example of Ambient Lighting.

 

http://i.imgur.com/XujPgph.jpg

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  • 2 months later...

It's not different kinds of light, it's a flag set in every light's settings. There are very few shadow-casting lights in vanilla Skyrim, the reason being that there can only ever be 4 of them active at any one time (engine limitation). If there are more, they will start to flicker because the game is constanty switching between them.

 

So no, this is not an issue with ENB or anything else, it's just the way the game is built. :D

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