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Amenities Stop Working After Reload


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I have a park (a few actually) that have had happy guests in them, using all of the amenities, checking out the dinos, etc. At some point though, all of the amenities are essentially switched off, and no new amenities will work either, nor will they work if I delete and replace these amenities. This seems to have happened after saving the game and quitting out of the program entirely. Everything will be working properly, then I go to play the game the next day and the issues have surfaced.

 

Configuration of every food, drink, and shop shows 0% interest from all guests types. There are about 800 guests in this park.

 

 

Here are all of the folders of mods in ovldata that I have installed, plus all of the other things that should be there, for brevity:

ACSE

AKaiExpandedSandbox

AKaiExpandedTerrainTools

AKaiFirstPersonMode

AKaiFreeBuild

AKaiSpeedControls

Content_VoiceOver

Content0

Content1

ContentPDLC1

EPPF

ExpandedSandbox

GameMain

SGPaleoBotany

+all of the readmes for these mods, which should have no effect

 

I've tried removing these mods one by one and doing a full restart of the game to see which one was causing the issue, but to no avail, the problem persists. The old amenities, shelters, and restrooms still do not function and new ones don't either.

 

Has anybody had this issue or know a way to resolve it?

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Okay! So the problem turns out to be the Extended Paths and Fences mod. The problem only occurs if the invisible paths or fences are currently being used, but having the mod installed does not seem to affect things. Using the invisible paths and/or fences also reduces the guest count to 50. It seems a bug report has been made on the mod page about this issue as well.

 

For anybody else having this issue, simply deleting or replacing ALL of the invisible fences and paths in your parks and reloading should fix the problem.

 

Hopefully there is a fix soon! I had a really nice "Petting Zoo" section with Dryos and Homalocephale that worked really well with this mod before it broke the park. For now they will have to remain as regular enclosures though.

 

CORRECTION: only the invisible paths need to be deleted, the invisible fences can stay and will not affect the amenities, restrooms, or shelters in your park.

Edited by FrankMadere
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