Makkoskate Posted September 6, 2013 Share Posted September 6, 2013 (edited) hi at all in first sorry for my bad english. i need an help, my fallout 3 modded crash avery 10-15 minutes, sometimes in less time, sometime i need to open fallout 2 time for continue to play, somebody know why? mayb is an bad load order? this is my list and in this last time evry time i save the game crash fallout3.esm anchorage.esm thepitt.esm streetlights.esm brokensteel.esm pointlookout.esm zeta.esm craft.esm calibr.esm cfwr.esm eve.esm ewe energy weapons enhanced.esm fo3 wanderers edition - main file.esm mart's mutant mod.esm rts nw.esm enclavecommander-steel.esm enclavecommander-oa-steel.esm enclavecommander-oa-pitt-steel.esm firelightfix.esp bettergameperformance.esp firelightfix_rus.esp upp - quest perks-ita.esp upp - beverage perks-ita.esp upp - original perks- ita-.esp upp - pack 1 - ita.esp upp - pack 2 - ita.esp darnifieduif3.esp dynamiccrosshair.esp upp - experience perks.esp dree perks.esp rts nw - volume 1st.esp rts nw - volume 2nd.esp rts nw - volume 3rd.esp moremapmarkers.esp all_key fallout3.esp pl more map markers.esp 2perks per level.esp skill_points_increase.esp comp_dont_steal_xp_hereticus.esp minihideout.esp fo3 wanderers edition - main file.esp fo3 wanderers edition - dlc anchorage.esp fo3 wanderers edition - dlc the pitt.esp fo3 wanderers edition - dlc broken steel.esp fo3 wanderers edition - dlc point lookout.esp fo3 wanderers edition - dlc mothership zeta.esp fo3 wanderers edition - alternate travel.esp fo3 wanderers edition - followers enhanced.esp fo3 wanderers edition - followers enhanced (brokensteel).esp fwe weapons pack.esp weaponmodkits.esp weaponmodkits - fwe master release.esp weaponmodkits - operationanchorage.esp weaponmodkits - thepitt.esp weaponmodkits - brokensteel.esp weaponmodkits - pointlookout.esp weaponmodkits - zeta.esp dlc enemies freedom.esp ewe supermutant energy weapons.esp advanced recon range finder.esp outfits.esp raiderpowerarmor_lvl.esp raiderpowerarmor_no_lvl.esp testweapon arms x arms.esp cybernetics.esp more ammo.esp choose what you need.esp more ammo (explosive).esp mart's mutant mod.esp mart's mutant mod - dlc anchorage.esp mart's mutant mod - dlc the pitt.esp mart's mutant mod - dlc broken steel.esp mart's mutant mod - dlc point lookout.esp mart's mutant mod - dlc zeta.esp mart's mutant mod - zones respawn.esp mart's mutant mod - tougher traders.esp mart's mutant mod - natural selection.esp mart's mutant mod - master menu module.esp mart's mutant mod - fwe master release.esp mart's mutant mod - fwe master release + dlcs.esp mart's mutant mod - fwe master release + project beauty.esp ace2-1b.esp all companions essential.esp bos diversification.esp bos diversification - broken steel.esp core robots - the eyebots.esp crossrepairweapons.esp crossrepairarmor.esp max level 99.esp lightsabermod.esp ewe load order fix.esp ewe dlc addon.esp mighty mouse alternative 4.esp rts nw - volume 4 stone.esp magic pip-light (55 brightness).esp fellout-full.esp theoutbreak - wms vol 2 - calm.esp theoutbreak - wms vol 2 - cloudy.esp theoutbreak - wms vol 2 - duststorm.esp theoutbreak - wms vol 2 - fog.esp theoutbreak - wms vol 2 - hot.esp echo_energysmg_meg.esp crbsor.esp pilotable vertbird by arlix.esp 100reptraders.esp noweaponarmordegrade.esp a-08 fusion cannon 2.0.esp jojo's advanced energy weapons.esp super auto-sniper 556 ammo.esp perk_pack_jan2011.esp skillbooks.esp thanks very much =) Edited September 6, 2013 by Makkoskate Link to comment Share on other sites More sharing options...
Aonghus Posted September 7, 2013 Share Posted September 7, 2013 Get and run BOSS. Just in a quick glance at your load order, there are MMM configuration mods that no longer need to be there, and the patches for MMM-FWE should only have one, not all three, Read the BOSS report and it will provide these notes for known mods. Secondly, FO3Edit and a merged patch are your friends, use them. Link to comment Share on other sites More sharing options...
Makkoskate Posted September 7, 2013 Author Share Posted September 7, 2013 (edited) i make evry time the auto sort but i can't make by myself and so which file i need to remove by MMM ???and the boss sorte say me some file have some tags "bash" what it's mean??? i'm a little noob in the modding p.s. now i can't never save.... and i have not installed new mod Edited September 7, 2013 by Makkoskate Link to comment Share on other sites More sharing options...
Aonghus Posted September 7, 2013 Share Posted September 7, 2013 The only one of the additional plug-ins that came with MMM you need is "Master Menu Module", "Tougher Traders, Zones Respawn and Natural Selection" are all redundant. Check out this page for the most up to date compatiability patches: http://fallout3.nexusmods.com/mods/4968/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D4968&pUp=1. As for the Bash tags, they are used by program called Wrye Bash. It does basically the same thing as FO3 Edit, so I don't use it. Link to comment Share on other sites More sharing options...
Makkoskate Posted September 8, 2013 Author Share Posted September 8, 2013 ok i have make all but with FO3edit i need to made only the patch??? (after make them the game re-can save whithout crash)i need to make other whit the program for make less crash? Link to comment Share on other sites More sharing options...
Aonghus Posted September 9, 2013 Share Posted September 9, 2013 I'm sorry, but I really have no idea what you're trying to ask. If you're asking if you need to use compatability patches in addition to a FO3 merged patch, the answer is yes. If your asking if you need to run both FO3 Edit and Wrye Bash, the answer is a resounding NO! Link to comment Share on other sites More sharing options...
Makkoskate Posted September 9, 2013 Author Share Posted September 9, 2013 very sorry for my bad eloquence i simply ask if what i need to make with FO3 only the patch??? =) Link to comment Share on other sites More sharing options...
Aonghus Posted September 9, 2013 Share Posted September 9, 2013 Let me back up and run this again from the beginning, Here's how I handle this:Install all the mods I want to run for the game, making sure that I have the most up-to-date version of the mod and patches. Run BOSS http://fallout3.nexusmods.com/mods/10193/?. Run FO3Edit http://fallout3.nexusmods.com/mods/637/?. Go through the mods in FO3Edit one by one and make sure the masters are sorted. Create a merged patch with FO3Edit, and manually resolve conflicts that the automatic process missed. Run a Master update with FO3Edit (See: the FO3 Edit manual: http://fallout3.nexusmods.com/mods/8629/?.) Play game. Link to comment Share on other sites More sharing options...
Makkoskate Posted September 11, 2013 Author Share Posted September 11, 2013 wow i have see i have an anormous number of conflict i need to restore all? becasuse some i can't make them Link to comment Share on other sites More sharing options...
Aonghus Posted September 11, 2013 Share Posted September 11, 2013 Conflicts are not, in and of themselves, inherently bad. As an example, I run "Lings Pretty Things" (Which modifies pretty much every female actor in the game,) and my own mod I call "Girls of the Wasteland" (Which remakes certain NPCs to suit my own biases.) Both of these mods modify the actor Moira Brown. FO3 edit shows a conflict, because LPT modifies Brown in one way and GotW modifies her in another. This is a benign conflict, GotW conflicts with LPT, but it is a conflict I engineered. Don't be afraid to modify things in your merged patch to suit your tastes, just be aware that modifying Navmesh data causes problems, and you should never change the data in Fallout3.esm or any of the DLCs. Link to comment Share on other sites More sharing options...
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