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continuos crash


Makkoskate

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hi at all in first sorry for my bad english.

i need an help, my fallout 3 modded crash avery 10-15 minutes, sometimes in less time, sometime i need to open fallout 2 time for continue to play, somebody know why? mayb is an bad load order? this is my list and in this last time evry time i save the game crash






fallout3.esm

anchorage.esm

thepitt.esm

streetlights.esm

brokensteel.esm

pointlookout.esm

zeta.esm

craft.esm

calibr.esm

cfwr.esm

eve.esm

ewe energy weapons enhanced.esm

fo3 wanderers edition - main file.esm

mart's mutant mod.esm

rts nw.esm

enclavecommander-steel.esm

enclavecommander-oa-steel.esm

enclavecommander-oa-pitt-steel.esm

firelightfix.esp

bettergameperformance.esp

firelightfix_rus.esp

upp - quest perks-ita.esp

upp - beverage perks-ita.esp

upp - original perks- ita-.esp

upp - pack 1 - ita.esp

upp - pack 2 - ita.esp

darnifieduif3.esp

dynamiccrosshair.esp

upp - experience perks.esp

dree perks.esp

rts nw - volume 1st.esp

rts nw - volume 2nd.esp

rts nw - volume 3rd.esp

moremapmarkers.esp

all_key fallout3.esp

pl more map markers.esp

2perks per level.esp

skill_points_increase.esp

comp_dont_steal_xp_hereticus.esp

minihideout.esp

fo3 wanderers edition - main file.esp

fo3 wanderers edition - dlc anchorage.esp

fo3 wanderers edition - dlc the pitt.esp

fo3 wanderers edition - dlc broken steel.esp

fo3 wanderers edition - dlc point lookout.esp

fo3 wanderers edition - dlc mothership zeta.esp

fo3 wanderers edition - alternate travel.esp

fo3 wanderers edition - followers enhanced.esp

fo3 wanderers edition - followers enhanced (brokensteel).esp

fwe weapons pack.esp

weaponmodkits.esp

weaponmodkits - fwe master release.esp

weaponmodkits - operationanchorage.esp

weaponmodkits - thepitt.esp

weaponmodkits - brokensteel.esp

weaponmodkits - pointlookout.esp

weaponmodkits - zeta.esp

dlc enemies freedom.esp

ewe supermutant energy weapons.esp

advanced recon range finder.esp

outfits.esp

raiderpowerarmor_lvl.esp

raiderpowerarmor_no_lvl.esp

testweapon arms x arms.esp

cybernetics.esp

more ammo.esp

choose what you need.esp

more ammo (explosive).esp

mart's mutant mod.esp

mart's mutant mod - dlc anchorage.esp

mart's mutant mod - dlc the pitt.esp

mart's mutant mod - dlc broken steel.esp

mart's mutant mod - dlc point lookout.esp

mart's mutant mod - dlc zeta.esp

mart's mutant mod - zones respawn.esp

mart's mutant mod - tougher traders.esp

mart's mutant mod - natural selection.esp

mart's mutant mod - master menu module.esp

mart's mutant mod - fwe master release.esp

mart's mutant mod - fwe master release + dlcs.esp

mart's mutant mod - fwe master release + project beauty.esp

ace2-1b.esp

all companions essential.esp

bos diversification.esp

bos diversification - broken steel.esp

core robots - the eyebots.esp

crossrepairweapons.esp

crossrepairarmor.esp

max level 99.esp

lightsabermod.esp

ewe load order fix.esp

ewe dlc addon.esp

mighty mouse alternative 4.esp

rts nw - volume 4 stone.esp

magic pip-light (55 brightness).esp

fellout-full.esp

theoutbreak - wms vol 2 - calm.esp

theoutbreak - wms vol 2 - cloudy.esp

theoutbreak - wms vol 2 - duststorm.esp

theoutbreak - wms vol 2 - fog.esp

theoutbreak - wms vol 2 - hot.esp

echo_energysmg_meg.esp

crbsor.esp

pilotable vertbird by arlix.esp

100reptraders.esp

noweaponarmordegrade.esp

a-08 fusion cannon 2.0.esp

jojo's advanced energy weapons.esp

super auto-sniper 556 ammo.esp

perk_pack_jan2011.esp

skillbooks.esp



thanks very much =)

Edited by Makkoskate
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Get and run BOSS. Just in a quick glance at your load order, there are MMM configuration mods that no longer need to be there, and the patches for MMM-FWE should only have one, not all three, Read the BOSS report and it will provide these notes for known mods.

 

Secondly, FO3Edit and a merged patch are your friends, use them.

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i make evry time the auto sort but i can't make by myself

and so which file i need to remove by MMM ???

and the boss sorte say me some file have some tags "bash" what it's mean???

i'm a little noob in the modding

p.s. now i can't never save.... and i have not installed new mod

Edited by Makkoskate
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The only one of the additional plug-ins that came with MMM you need is "Master Menu Module", "Tougher Traders, Zones Respawn and Natural Selection" are all redundant. Check out this page for the most up to date compatiability patches: http://fallout3.nexusmods.com/mods/4968/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D4968&pUp=1.

 

As for the Bash tags, they are used by program called Wrye Bash. It does basically the same thing as FO3 Edit, so I don't use it.

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I'm sorry, but I really have no idea what you're trying to ask. If you're asking if you need to use compatability patches in addition to a FO3 merged patch, the answer is yes. If your asking if you need to run both FO3 Edit and Wrye Bash, the answer is a resounding NO!

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Let me back up and run this again from the beginning, Here's how I handle this:

  1. Install all the mods I want to run for the game, making sure that I have the most up-to-date version of the mod and patches.
  2. Run BOSS http://fallout3.nexusmods.com/mods/10193/?.
  3. Run FO3Edit http://fallout3.nexusmods.com/mods/637/?.
  4. Go through the mods in FO3Edit one by one and make sure the masters are sorted.
  5. Create a merged patch with FO3Edit, and manually resolve conflicts that the automatic process missed.
  6. Run a Master update with FO3Edit (See: the FO3 Edit manual: http://fallout3.nexusmods.com/mods/8629/?.)
  7. Play game.
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Conflicts are not, in and of themselves, inherently bad. As an example, I run "Lings Pretty Things" (Which modifies pretty much every female actor in the game,) and my own mod I call "Girls of the Wasteland" (Which remakes certain NPCs to suit my own biases.)

 

Both of these mods modify the actor Moira Brown. FO3 edit shows a conflict, because LPT modifies Brown in one way and GotW modifies her in another. This is a benign conflict, GotW conflicts with LPT, but it is a conflict I engineered. Don't be afraid to modify things in your merged patch to suit your tastes, just be aware that modifying Navmesh data causes problems, and you should never change the data in Fallout3.esm or any of the DLCs.

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