EggrFegegr Posted February 2, 2022 Share Posted February 2, 2022 (edited) So basically copied the giant slam effect (crStaggerAttackAreaEffectGiantSlam) and added the condition target is equal to power attacking Magic effect: https://i.imgur.com/0FBKFzn.png Condition: https://i.imgur.com/U1GhVru.png Enchantment: https://i.imgur.com/jdWlaMG.png The effect works, but with all atacks, so isn't exactly doing what I'm looking for. I'm a bit noob at this (I know how to create new enchantments using vanilla effects, but yeah, have no idea how to do one from 0), so don't really know what else I could do. Thank you very much Edited February 2, 2022 by EggrFegegr Link to comment Share on other sites More sharing options...
Sphered Posted February 2, 2022 Share Posted February 2, 2022 Checkout the Bloodskaal Blade for a reference of one way. It launches energy on powerattacks so you could adapt that approach with a different spell. I assume it uses animation events Link to comment Share on other sites More sharing options...
EggrFegegr Posted February 2, 2022 Author Share Posted February 2, 2022 (edited) Checkout the Bloodskaal Blade for a reference of one way. It launches energy on powerattacks so you could adapt that approach with a different spell. I assume it uses animation events Yeah, I have a couple weapon mods that acutally use power attacks to do certain effects, but all use scripts. And was wondering if something like that could be done without scripts, since I've never done any and wouldn't even know where to startDidn't think about the Bloodskaal blade. I'll check it for sure, but I guess all those weapons with more elaborate effects are all gonna be using scripts Edited February 3, 2022 by EggrFegegr Link to comment Share on other sites More sharing options...
rkkn Posted February 3, 2022 Share Posted February 3, 2022 One way to do it without scripts is with the Apply Combat Hit Spell perk entry point. This works; however it has the downside of being incompatible with any other attack effects that use that perk entry point, as only the single highest priority one will be applied.At any rate, with this method, you add the condition on the perk entry point. There is an IsAttackType condition and a few power attack keywords Link to comment Share on other sites More sharing options...
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