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A bundle of requests


faffman

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So I posted this on Steam at first, since I didn't you could register for free here on Nexus. Silly me, I know.

 

No matter, these are my suggestions. I've been told there may already be mods with these effects uploaded, but I haven't seen them, so I'll just go ahead and copy the original text.

 

 

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1. A conjuration spell and once-a-day power to summon a spectral pillar OR a statue of a daedric prince. The purpose is to use this pillar/statue to use as protection from dragons' fire if you encounter them in the fields with no obstacles between you and the dragon. The spell will be either apprentice or adept level (adept is more likely), and it will last for a minute. The power, usable only once a day, will last for five minutes. Since the conjuration school summons stuff from Oblivion, maybe the statue would make more sense, and probably also make it easier for the modder.

2. An improvement for the Aetherial Staff (Dawnguard). I want to use as many staves as possible when doing mage characters, but this one is hardly useful at all. So what I had in mind is, first of all, remove the possibilities of Dwarven Spiders, so it only summons Dwarven Spheres (maybe leveled with the player, if they aren't already, I don't know), but most importantly, make the summons independant. To clarify, make it so you can summon both a regular atronach, either by spell or staff, and a D-sphere simultaneously, without the Twin Souls perk. I don't think the spheres are summoned from Oblivion, so it would probably make sense. And if you have the Twin Souls perk, you can have two atronachs as well as a sphere, a total of three summons.

3. An active effect with the same effect as the Quiet Casting perk. The Illusion school is ideal for sneaky characters, but if you don't wanna use it but still be a mage-thief, this would come in handy.

4. A once-a-day power that lets you sprint at twice the regular sprint speed, and at a less stamina cost. If you find yourself cornered by a bear or an angered giant, you want to escape, and fast. The lower stamina cost is catered to mages, since they invest less in stamina, yet are the most susceptible to close-ranged dangers.

Where you get the powers is optional, but I have some suggestions so as to not make it to easy. You'd probably get them from some mystic stone or something.

Pillar/statue power: In that maze sub-dungeon in Labyrtinthian (I forget the name). Was thinking the main dungeon first, but then you'd have to do the College questline to get it, which kills the purpose of letting any character use it.

Quiet Casting: The Dark Brotherhood Sanctuary sounds reasonable, since you don't have to join to get it, and Festus could very well make use of this power (head-canon).

Sprint power: Don't know. In a cave or something?

Names for these powers are up to the modder.

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Thoughts? Would be really grateful to anyone willing to try.

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