Kaylee1996 Posted September 7, 2013 Posted September 7, 2013 (edited) I'm making a script which need to transmute more ores than the normal transmute ores spell, but it don't work in game. What did i wrong?The script: Scriptname transmutemineralscriptexpanded1 extends ActiveMagicEffect {script for spell to allow transmutation of ores} import game MiscObject Property Ore01 Auto {1 value ore} MiscObject Property Ore02 Auto {2 value ore} MiscObject Property Ore03 Auto {3 value ore} MiscObject Property Ore04 Auto {4 value ore} MiscObject Property Ore05 Auto {5 value ore} MiscObject Property Ore06 Auto {6 value ore} MiscObject Property Ore07 Auto {7 value ore} MiscObject Property Ore08 Auto {8 value ore} MiscObject Property Ore09 Auto {9 value ore} Sound Property FailureSFX Auto float property skillAdvancement = 15.0 auto {How much to advance the skill? Only works when spell actually transmutes something} message property failureMSG auto EVENT OnEffectStart(Actor akTarget, Actor akCaster) objectReference caster = akCaster if caster.getItemCount(Ore08) >= 1 ; favor the more valuable ore first caster.removeItem(Ore08, 1, TRUE) caster.addItem(Ore09, 1, FALSE) advanceSkill("alteration",skillAdvancement) elseif caster.getItemCount(Ore07) >= 1 ; favor the more valuable ore first caster.removeItem(Ore07, 1, TRUE) caster.addItem(Ore08, 1, FALSE) advanceSkill("alteration",skillAdvancement) elseif caster.getItemCount(Ore06) >= 1 ; favor the more valuable ore first caster.removeItem(Ore06, 1, TRUE) caster.addItem(Ore07, 1, FALSE) advanceSkill("alteration",skillAdvancement) elseif caster.getItemCount(Ore05) >= 1 ; favor the more valuable ore first caster.removeItem(Ore05, 1, TRUE) caster.addItem(Ore06, 1, FALSE) advanceSkill("alteration",skillAdvancement) elseif caster.getItemCount(Ore04) >= 1 ; favor the more valuable ore first caster.removeItem(Ore04, 1, TRUE) caster.addItem(Ore05, 1, FALSE) advanceSkill("alteration",skillAdvancement) elseif caster.getItemCount(Ore03) >= 1 ; favor the more valuable ore first caster.removeItem(Ore03, 1, TRUE) caster.addItem(Ore04, 1, FALSE) advanceSkill("alteration",skillAdvancement) elseif caster.getItemCount(Ore02) >= 1 ; favor the more valuable ore first caster.removeItem(Ore02, 1, TRUE) caster.addItem(Ore03, 1, FALSE) advanceSkill("alteration",skillAdvancement) elseif caster.getItemCount(Ore01) >= 1 ; if none of that, look for the base ore to upgrade caster.removeItem(Ore01, 1, TRUE) caster.addItem(Ore02, 1, FALSE) advanceSkill("alteration",skillAdvancement) else ; caster must have had no valid ore FailureSFX.play(caster) failureMSG.show() endif endEVENT The standard transmute script: Scriptname transmuteMineralScript extends ActiveMagicEffect {script for spell to allow transmutation of ores} import game MiscObject Property Ore01 Auto {lowest value ore} MiscObject Property Ore02 Auto {middle value ore} MiscObject Property Ore03 Auto {highest value ore} Sound Property FailureSFX Auto float property skillAdvancement = 15.0 auto {How much to advance the skill? Only works when spell actually transmutes something} message property failureMSG auto EVENT OnEffectStart(Actor akTarget, Actor akCaster) objectReference caster = akCaster if caster.getItemCount(Ore02) >= 1 ; favor the more valuable ore first caster.removeItem(Ore02, 1, TRUE) caster.addItem(Ore03, 1, FALSE) advanceSkill("alteration",skillAdvancement) elseif caster.getItemCount(Ore01) >= 1 ; if none of that, look for the base ore to upgrade caster.removeItem(Ore01, 1, TRUE) caster.addItem(Ore02, 1, FALSE) advanceSkill("alteration",skillAdvancement) else ; caster must have had no valid ore FailureSFX.play(caster) failureMSG.show() endif endEVENT What did i wrong? Edited September 7, 2013 by Kaylee1996
Kaylee1996 Posted September 7, 2013 Author Posted September 7, 2013 I know what i did wrong, I've dont compiled it
DatrixTSW Posted September 7, 2013 Posted September 7, 2013 You have not compiled it or have don't compiled it...If only I could understand useless english sentences.
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