CptJoker71 Posted August 11 Share Posted August 11 1 hour ago, laclongquan said: It's not about newbie or not~ It's about the complexity expanded when you install that many mods. More mods = more things they touched = more chance for bugs. More mods = more time to find out which mods caused which bugs. All objective problems. Yep, but when you know how to resolve the issues and avoid the pitfalls, it's not a problem. The engine does what you tell it to. If you tell it to do too much, or in a contradictory way, then yes: you get problems. But I minimize the risks, and everything works fine. This of course is only possible if you know what the mods are doing, and that's where experience comes into it: I'm a developer, and a modmaker, so I know what the mods do from the ground up, and when needed I can fix them. It's not easy, but it's that simple. Link to comment Share on other sites More sharing options...
CptJoker71 Posted August 11 Share Posted August 11 On 8/10/2024 at 10:08 AM, CptJoker71 said: Hey, don't mean to necro but after some puzzling I finally figured out a super simple solution and didn't see it posted anywhere yet: All you need to do is add iMultiSample=0 to your fallout.ini or falloutprefs.ini (doesn't matter where it goes) as this is a multisampling issue. Hope this helps someone in the future! PS: I have 767 mods running and 254 active plugins, it's totally not a problem lol I should add as a caveat that this solution has only been according to my single use case, and I haven't tried to replicate it otherwise. Someone also suggested that the Blood Decal Flashing Fix mod is another solution which recently came out, but I haven't tried this either. Link to comment Share on other sites More sharing options...
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