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Looking for troubleshooting tips.


42sheep

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TLDR: I'm out of ideas. There seems to be something about MY mod which is causing an issue but I don't know how to troubleshoot further. Might it be an unrelated script from one of the recently downloaded mods?

 

While testing some new mods I downloaded I encountered a problem where I could not unlock Red Rocket until I had cleared all enemies. Which I had done. I then checked a settlement without burrowing NPCs and unlocked workbenches with the message "You can n ow use the workbench at [...]." That [...] concerned me as it should state the settlement name and I have noticed the [...] used in broken radiant quests. So, I was concerned.

 

I isolated this issue to one of MY mods. That seemed weird as I didn't think I'd done anything that would impact settlements, I do not make scripts. I used FO4Edit to create a personal QOL mod.

 

My testing method involved starting a new game (Thank you SKKFastStartNewGame) with my mod either activated or deactivated. This issue described above followed the above issue. Active mod has the problem, deactivated mod does not have the problem.

So, I started deleted chunks of my mod. Start new game and take a settlements. Once I thought I had it isolated to GameSettings:iHackingMaxWords but the issue popped up later. I found if I removed Quest:Workshopparent from my mod the game would CTD at "press any button". The record mostly matches what is found in UFO4P as well as changing the amount of food an NPC may farm to 12. I don't understand why removing this record from my mod would crash the game. That record exists in the Fallout4.esm as well as UFO4P.

 

Out of ideas, and possibly facing a re-install, I tried FO4EditQuickAutoClean. It removed records which were duplicates of their masters. The issue went away for the first test but returned on the second.

 

Ideas of how to proceed?

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