BlackSlayer Posted October 19, 2004 Share Posted October 19, 2004 These models are for size reference. While I was making weapons I noticed that, once imported, my weapons had ridiculous sizes. So I decided to import these from the TES: CS CD and use them for personal reference. I hope these help anyone who likes to model. (The attached document is in .rar format) Link to comment Share on other sites More sharing options...
Guest Posted November 1, 2004 Share Posted November 1, 2004 These models are for size reference. While I was making weapons I noticed that, once imported, my weapons had ridiculous sizes. So I decided to import these from the TES: CS CD and use them for personal reference. I hope these help anyone who likes to model. (The attached document is in .rar format)<{POST_SNAPBACK}> Gidday, I have been trying to work out how to play with meshes and models...I have no idea where to even begin. I would like to be able to make armour and weapons to use with MW. I have an ok understanding of TES, can you help me out, or at least point me in the right direction? Thanks. [email protected] Link to comment Share on other sites More sharing options...
Akrid Posted November 3, 2004 Share Posted November 3, 2004 Zippoty, you just asked thee most freqently asked and answered question on this forum. You need 3DsMax, look at one of Pergerines threads about it to get more info. Its a lot of work but a lot of fun too. Good luck. As for Size of weapons I just go by what size they are in 3dsMax. Link to comment Share on other sites More sharing options...
suzerain Posted November 3, 2004 Share Posted November 3, 2004 would it help if I distributed the MeMod Modelling resource set - it consists of a six foot ruler that's divided into feet and inches, a crude stick-man, and a few other objects that are of use for making stuff in memod's scale, like a stick-figure sword, a simple box-shaped chair, and a standard room "cell". they'd be in Max 5 for import simplicity. Suzerain Link to comment Share on other sites More sharing options...
Luxar Posted November 6, 2004 Share Posted November 6, 2004 would it help if I distributed the MeMod Modelling resource set - it consists of a six foot ruler that's divided into feet and inches, a crude stick-man, and a few other objects that are of use for making stuff in memod's scale, like a stick-figure sword, a simple box-shaped chair, and a standard room "cell". they'd be in Max 5 for import simplicity. Suzerain<{POST_SNAPBACK}> Don't worry about them as a resource...release them as a mod! I would love to play the race "Stick-Man". lmao. sweeettttt. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.