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Custom CotR NPC's head doesn't animate in-game


Cridow

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So, I created a custom follower/marriage candidate by the following method:

 

 

1. Made his face in the CK as a COR Imperial race, with hair, brows, etc all chosen, exported the face.

2. Loaded the base game masters as well as 'COR All Race' without setting it as an active file.

3. Created the hair, eyebrows, eyes, set hair colors, and made the NPC using Marcurio as a base for his combat style. I set his race to the COR Imperial race.

4. Once I was done with it, I followed the whole process of exporting the head and renaming the parts in my exported racemenu head to match, then put the exported racemenu head in the face gen folders;

5. Saved the plugin, then opened it with zEdit to add the COR All races plugin as a master file.

6. Tested the thing, it mostly worked except he was a floating head with no body underneath (lol) and his facial animation didn't kick in. only his eyebrows moved.

7. Went back to the CK and gave him a body, and hoped for the best.

 

In game, the NPC had his face and hair etc that I made, and has his body. But his face wouldn't move when he talked and his eyebrows clipped into his head (clearly animated).

 

I'm at the stage where everything but the head's animations work. The eyebrow is TRYING to work, clearly, since it moves and it clips through the character's face, but the rest of the head doesn't move.

 

I don't know if it is related but after altering the esp with zEdit, it assigned my NPC not as the regular COR imperial race, but as a duplicate. When I had to edit him in the CK again I had to switch him back to the imperial race (then he got assigned to the duplicate later again.)

 

I figure I must be having SOME issue regarding TRI files right? Is there something I should do in Nifskope to attach them to the NPC's head?

 

Any help is appreciated, thank you!

 

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Sounds like their head tri either isnt correct or isnt seen in game. In the CK the races tri and chargen tri on the headpart can be left blank if just for a NPC, but assuming you are using a high poly head for example, that will need the main tri in the headpart record they use. Make sure mouth and others are pathed too as well. No nifs need a tri added for any of this

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Sounds like their head tri either isnt correct or isnt seen in game. In the CK the races tri and chargen tri on the headpart can be left blank if just for a NPC, but assuming you are using a high poly head for example, that will need the main tri in the headpart record they use. Make sure mouth and others are pathed too as well. No nifs need a tri added for any of this

I'll give the headpart a look! I've never used COR before for an NPC with success so I really want this to work lol. Thank you!

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The problem has been fixed! I had to edit the records of the duplicate race to use the regular faceparts. IDK why it created an additional race without my input but I guess I have no choice but to use it. He moves his lips and has facial expressions now!

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