xtoturnwithinx Posted September 13, 2013 Author Share Posted September 13, 2013 I don't use FOMM. I just use the regular data file selector. I've been typing the console command right. I guess I'm just not sure of the load order. Link to comment Share on other sites More sharing options...
Aonghus Posted September 13, 2013 Share Posted September 13, 2013 You really should get FOMM or NMM. Even if you don't use them to install mods, both have a number of handy secondary features built in. Link to comment Share on other sites More sharing options...
xtoturnwithinx Posted September 13, 2013 Author Share Posted September 13, 2013 The usage process seems really overcomplicated, so I've avoided it deliberately. I've used mods for Oblivion for ages (my Oblivion folder is almost 75gb from all the mods in use), and never needed a manager, so I assumed it would be prudent to just not use one. Link to comment Share on other sites More sharing options...
xtoturnwithinx Posted September 15, 2013 Author Share Posted September 15, 2013 Bump Link to comment Share on other sites More sharing options...
Aonghus Posted September 15, 2013 Share Posted September 15, 2013 You've been given a solution. If you don't want to download and install FOMM, NMM, or FO3Edit, there's really nothing that can be done to help you as there appears to be no other way to get your load order, and without that you cannot use any of the commands to make it work. Link to comment Share on other sites More sharing options...
xtoturnwithinx Posted September 16, 2013 Author Share Posted September 16, 2013 Can you explain to me how FOMM works and if it's a drag on system resources/compatible with Steam, please? Link to comment Share on other sites More sharing options...
Aonghus Posted September 16, 2013 Share Posted September 16, 2013 FOMM is does use a small amount of system resources, but nothing on the order of Steam. My installation takes 26k (yes k) memory when running. It was initially designed as a mod installer but has grown since then. It is indeed compatible with Steam (I use it to launch my NVSE modded New Vegas all the time.) The initial screen of FOMM gives you a list of all plugins, active and inactive, (including showing their load order number, which was referenced above,) with the ability to turn them on and off with a checkbox and re-order their load order my simply dragging.) It includes a rudimentary auto sort and conflict checker (although neither work very well and better utilities are available.) Several modding tools (TESsnip, a BSA unpacker/creator, and an SDP Editor) are built in, as is the ability to toggle Archive Invalidation on and off without having to mess with editing the file manually. Available for download here: http://newvegas.nexusmods.com/mods/36901/?. The other program that will accomplish the load order task is FNVedit, (found here:http://newvegas.nexusmods.com/mods/34703/?.)Unlike FOMM, it is possible to mess up you game (To the point of being unable to play) with FNVEdit, so careful reading/following of the instruction manual is highly recommended. (Manual found here: http://newvegas.nexusmods.com/mods/38413/? ) Finally worth mentioning is BOSS (Found here: http://newvegas.nexusmods.com/mods/35999/? ) Boss is a load order sorter par excellance, and can remove many headaches by its action alone. Link to comment Share on other sites More sharing options...
xtoturnwithinx Posted September 17, 2013 Author Share Posted September 17, 2013 Wow! That's a lot of info! Thanks so much! Were I to use any of those, would I need one for FO3 and one for NV, or do they handle both? Link to comment Share on other sites More sharing options...
Aonghus Posted September 17, 2013 Share Posted September 17, 2013 The only ones that cross platforms are FOMM and BOSS. FNVEdit is the version for New Vegas. (My apologies, I try to help out with both FO3 and FNV, and sometimes forget which forum I'm in.) Link to comment Share on other sites More sharing options...
xtoturnwithinx Posted June 21, 2014 Author Share Posted June 21, 2014 Here it is now, a couple months later, I've installed the mod manager and set Dead Money as #2 in my load order. I'm typing in setstage 02013a40 100 and it's giving me an error that says "code not compiled" and that's it. Honestly, what in the hell am I doing wrong, here? Link to comment Share on other sites More sharing options...
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