DarcClan Posted March 22, 2009 Share Posted March 22, 2009 Hey guys, whenever I run any combination (or run either of these solo) of Marts Mutant Mod - BETA 4, or Fallout 3 Balance Overhaul, or FOOK - FallOut 3 Overhaul Kit v1_41, I get a peculiar issue. I noticed that when i started a new game, with these running (in any combination), any African NPC I see will have a Caucasian head, now is this issue normal? I'd like to run these mods, but this issue is a immersion breaker, if anyone knows a fix, like some .esp to load at the end to reset the african heads to african. I hope to hear back from someone soon FYI - I'm running the latest versions available on the fallout3nexus website for all the mods mentioned Link to comment Share on other sites More sharing options...
DarcClan Posted March 22, 2009 Author Share Posted March 22, 2009 here's a screen shot of what I mean : See how the hand is African but his head is Caucasian, that's the issue I'm having Link to comment Share on other sites More sharing options...
DarcClan Posted March 22, 2009 Author Share Posted March 22, 2009 *REQUESTING A MODERATOR TO EDIT MY TOPIC NAME TO SAY THAT THIS IS A POSSIBLE FIX TO THIS ISSUE* I did some googling and found that someone else had a line in the fallout.ini saying bLoadFaceGenHeadEGTFiles=1 so I added it, saved it, reloaded all my addons and POW! it worked, heres a screenshot of the aftereffect Normally you'd see his hand also being dark skinned, but I'm using the mod that makes the lame Pipboy glove go away, and use the armor's glvoe instead, making it look more natural I hope this helps anyones else who runs into this problem, Happy Post-apocalyptic Hunting guys! :thumbsup: Link to comment Share on other sites More sharing options...
SinOfApocalypse Posted March 22, 2009 Share Posted March 22, 2009 Damn, its Obama!!!! Link to comment Share on other sites More sharing options...
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