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HMM no bodies no hair...


gamegek3

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Hi i just downloaded and put everything in the right folder for the apachi goddess store mod.

the thing is the goddesses in the store dont have bodies nor hair. and when i equip something from the store that part of my body disappears or nothing happens. i downloaded that full version of 1.4 from the mirror.(Or should i still download all the other versions???)

Thx in advance

 

greetings gamegek

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somethings in the wrong folder. also set that mod to last in your load order see if that corrects the problem.

If 1.4 is the complete mod you shouldn't need the others I've had that mod for a long time with no problems other than lag in the shop.

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uhm let's see, that is quite the list...

 

(ill just list everything from obmm)

Oblivion.esm

unofficial oblivion patch.esp

KT_customracefix.esp

DLHorsearmor.esp

compass-disable_POIs.esp

compass-Disable_both.esp

compass-Disable_QuestMarkers.esp

DLCOrrery.esp

DLCfrostcrag.esp

Dragon Knight ARmor v. 1.1.esp

Ghost house.esp

DLCThievesDen.esp

DLCVilelair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

Knights.esp

DLCShiveringIsles.esp

Half Elves for Rens- Beautiful people.esp

bab_bp_25_le_Mystic night elf.esp

bab_bp_25_ne_Mystic night elf.esp

bab_bp_22_le_Mystic night elf.esp

def_bp_22_le_Mystic night elf.esp

def_bp_22_ne_Mystic night elf.esp

def_bp_25_ne_Mystic night elf.esp

def_bp_25_le_Mystic night elf.esp

bab_bp_22_ne_Mystic night elf.esp

Beautiful people.esp

BlackLuster 2SwordStyle.esp

BlackLuster.esp

Apachii_Goddess_Store.esp

MidasSpells.esp

My Island Palace.esp

Newpalace.esp(own made still in progress but should not disturb anything)

Natural_Habitat_By_Max_Tael.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Vegetation_by_Max_tael.esp

Natural_Weather_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

(+exnem's eyecandy body replacement)

 

These are all my mods in Load order.

(What is load order btw never heard of it till i opened my obmm today XD)

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Load order is the order that the game loads each mod. If you are using the default mod list in OBMM, it is in load order. It starts loading at the top. If a mod changes something that was already changed by another mod, the LAST mod will control that object.

 

Example: You have 2 mods, Robe-red and robe-blue. The only effect is the color of a particular robe in the game. If robe-red loads first, and robe-blue loads after it, the robe will appear as blue in the game. If you remove the robe-blue mod, the robe will be red if you load robe-blue first, then robe-red, it will be red.

 

Instead of typing your list:

 

How to use OBMM to make a load order list for posting.

 

Open OBMM - if you don't have it, get it. It is needed for a lot of things when you work with mods.

 

Look on the right, you will see a box with 'Import/Export'. Click that.

Then select the first option, 'View Load Order'

 

A new window will open with only your active mods listed in their load order. Any unchecked mods will not appear in this list.

 

Use your mouse to highlight the entire list, then left click on the highlighted list.

 

A box will open with Cut, copy paste.

 

Select copy – DO NOT SELECT CUT!

 

Now you can close the window and close OBMM (This might take a few minutes as OBMM takes a while to close.)

 

Go to where you want to put the load order list – I recommend creating either a text document or a word processing document and naming it load order and the date

(load order 6-22-08.txt)

 

Then open that document, place your cursor at the beginning and right click. Select paste.

 

This should copy your load order into the document.

 

Now, to get the load order into a post, open the forum, find where you want to place the load order list and paste it. The copied text will be inserted where you place the mouse cursor.

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

 

©

beautiful people conflicts with many race mods. add apachii last in your load order

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Downloading the complete 1.4 file or the separate parts should make no difference. The separate files all make up the complete file which you have.

 

As has been mentioned load it last in your load order using OBMM.

 

If you're seeing the missing mesh symbol it means exactly that....a missing mesh. It's not installed correctly.

 

Extract the entire mod to a temporary folder. Make one on your hard drive somewhere and call it Temp Apachii. You'll delete it later.

 

Next - move the meshes and textures folders plus the esp to your data folder. Cut and paste. Or as I sometimes do....copy and paste. Then if something doesn't seem to be correct I can look through the files and check for anything missing and where it should be.

 

If all's well you can delete the temporary folder and it's contents.

 

I can assure you that this mod is all present and correct. I have used it with none of the issues you're having. I have all of the separate files though.

 

You just need to reinstall it, taking careful note of where the files are placed.

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