gamegek3 Posted March 22, 2009 Share Posted March 22, 2009 Hi i just downloaded and put everything in the right folder for the apachi goddess store mod.the thing is the goddesses in the store dont have bodies nor hair. and when i equip something from the store that part of my body disappears or nothing happens. i downloaded that full version of 1.4 from the mirror.(Or should i still download all the other versions???)Thx in advance greetings gamegek Link to comment Share on other sites More sharing options...
dezdimona Posted March 22, 2009 Share Posted March 22, 2009 somethings in the wrong folder. also set that mod to last in your load order see if that corrects the problem.If 1.4 is the complete mod you shouldn't need the others I've had that mod for a long time with no problems other than lag in the shop. Link to comment Share on other sites More sharing options...
gamegek3 Posted March 22, 2009 Author Share Posted March 22, 2009 i repasted every mesh and texture from the apachii goddess mod but still no bodies... only the big sign with WTF! im a missing mesh! Link to comment Share on other sites More sharing options...
dezdimona Posted March 22, 2009 Share Posted March 22, 2009 what other mods are you useing and what is your load order? Link to comment Share on other sites More sharing options...
gamegek3 Posted March 22, 2009 Author Share Posted March 22, 2009 uhm let's see, that is quite the list... (ill just list everything from obmm)Oblivion.esmunofficial oblivion patch.espKT_customracefix.espDLHorsearmor.espcompass-disable_POIs.espcompass-Disable_both.espcompass-Disable_QuestMarkers.espDLCOrrery.espDLCfrostcrag.espDragon Knight ARmor v. 1.1.espGhost house.espDLCThievesDen.espDLCVilelair.espDLCMehrunesRazor.espDLCSpellTomes.espKnights.espDLCShiveringIsles.espHalf Elves for Rens- Beautiful people.espbab_bp_25_le_Mystic night elf.espbab_bp_25_ne_Mystic night elf.espbab_bp_22_le_Mystic night elf.espdef_bp_22_le_Mystic night elf.espdef_bp_22_ne_Mystic night elf.espdef_bp_25_ne_Mystic night elf.espdef_bp_25_le_Mystic night elf.espbab_bp_22_ne_Mystic night elf.espBeautiful people.espBlackLuster 2SwordStyle.espBlackLuster.espApachii_Goddess_Store.espMidasSpells.espMy Island Palace.espNewpalace.esp(own made still in progress but should not disturb anything)Natural_Habitat_By_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espNatural_Vegetation_by_Max_tael.espNatural_Weather_by_Max_Tael.espNatural_Water_by_Max_Tael.esp(+exnem's eyecandy body replacement) These are all my mods in Load order.(What is load order btw never heard of it till i opened my obmm today XD) Link to comment Share on other sites More sharing options...
bben46 Posted March 22, 2009 Share Posted March 22, 2009 Load order is the order that the game loads each mod. If you are using the default mod list in OBMM, it is in load order. It starts loading at the top. If a mod changes something that was already changed by another mod, the LAST mod will control that object. Example: You have 2 mods, Robe-red and robe-blue. The only effect is the color of a particular robe in the game. If robe-red loads first, and robe-blue loads after it, the robe will appear as blue in the game. If you remove the robe-blue mod, the robe will be red if you load robe-blue first, then robe-red, it will be red. Instead of typing your list: How to use OBMM to make a load order list for posting. Open OBMM - if you don't have it, get it. It is needed for a lot of things when you work with mods. Look on the right, you will see a box with 'Import/Export'. Click that.Then select the first option, 'View Load Order' A new window will open with only your active mods listed in their load order. Any unchecked mods will not appear in this list. Use your mouse to highlight the entire list, then left click on the highlighted list. A box will open with Cut, copy paste. Select copy – DO NOT SELECT CUT! Now you can close the window and close OBMM (This might take a few minutes as OBMM takes a while to close.) Go to where you want to put the load order list – I recommend creating either a text document or a word processing document and naming it load order and the date (load order 6-22-08.txt) Then open that document, place your cursor at the beginning and right click. Select paste. This should copy your load order into the document. Now, to get the load order into a post, open the forum, find where you want to place the load order list and paste it. The copied text will be inserted where you place the mouse cursor. Link to comment Share on other sites More sharing options...
gamegek3 Posted March 22, 2009 Author Share Posted March 22, 2009 ok thx for that :Dbut now how do i still get apachi goddess store to work? Link to comment Share on other sites More sharing options...
dezdimona Posted March 22, 2009 Share Posted March 22, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... © beautiful people conflicts with many race mods. add apachii last in your load order Link to comment Share on other sites More sharing options...
gamegek3 Posted March 22, 2009 Author Share Posted March 22, 2009 Wow Thx for all that information :DBut one down thing... it still doesnt work :( does this mean that i still should download all those versions? Link to comment Share on other sites More sharing options...
Maigrets Posted March 23, 2009 Share Posted March 23, 2009 Downloading the complete 1.4 file or the separate parts should make no difference. The separate files all make up the complete file which you have. As has been mentioned load it last in your load order using OBMM. If you're seeing the missing mesh symbol it means exactly that....a missing mesh. It's not installed correctly. Extract the entire mod to a temporary folder. Make one on your hard drive somewhere and call it Temp Apachii. You'll delete it later. Next - move the meshes and textures folders plus the esp to your data folder. Cut and paste. Or as I sometimes do....copy and paste. Then if something doesn't seem to be correct I can look through the files and check for anything missing and where it should be. If all's well you can delete the temporary folder and it's contents. I can assure you that this mod is all present and correct. I have used it with none of the issues you're having. I have all of the separate files though. You just need to reinstall it, taking careful note of where the files are placed. Link to comment Share on other sites More sharing options...
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