fcara1 Posted March 22, 2009 Share Posted March 22, 2009 Can someone explain what is going wrong? It would be a bit creepy in real life... I've the sound of heavy rain and all the lightning, but no visible waterdrops (natural weather had then).Also note that i don't have SI, but run FCOM alongside, if it matter.In earlier game tried the complete NE, now want to improve. So far, liked phynix water... but if aws is incompatible, i ask to point out... or tell me the best alternatives - what the best combinations for weather? Link to comment Share on other sites More sharing options...
dezdimona Posted March 22, 2009 Share Posted March 22, 2009 Fixing your load order may help General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... © Link to comment Share on other sites More sharing options...
fcara1 Posted March 22, 2009 Author Share Posted March 22, 2009 Sorry, Already have the mods sorted... maybe not perfect, but run very well. See below.Urgent is the wether/water interation in need of fix, as stated eaarlier. Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 04 Mart's Monster Mod.esm [Version 3.5.5b4] 05 FCOM_Convergence.esm [Version 0.9.9a7] 06 AWS-Core.esm ++ TNR ALL RACES FINAL.esp 07 Unofficial Oblivion Patch.esp [Version 3.2.0] 08 Francesco's Optional Chance of Stronger Bosses.esp 09 Francesco's Optional Chance of Stronger Enemies.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 0A FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 0B Fran Armor Add-on.esp 0C QuietFeet.esp 0D Natural_Vegetation_by_Max_Tael.esp 0E phinix-waterfix.esp 0F AliveWaters.esp 10 AliveWaters - Koi Addon.esp 11 Natural_Habitat_by_Max_Tael.esp 12 Short Grass V3.esp 13 ClocksOfCyrodiilNoArcane.esp 14 Bob's Armory Oblivion.esp 15 Oblivion WarCry EV.esp 16 FCOM_WarCry.esp [Version 0.9.9] 17 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 18 FCOM_Convergence.esp [Version 0.9.9] 19 FCOM_RealSwords.esp [Version 0.9.9] 1A FCOM_DurabilityAndDamage.esp [Version 0.9.9] 1B Mart's Monster Mod - More Wilderness Life.esp [Version 3.6Beta3] ++ FCOM_SpawnRatesReduced.esp [Version 0.9.9] ++ FCOM_SaferRoads.esp [Version 0.9.9] ++ FCOM_LessRats.esp [Version 0.9.9] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 1C Mart's Monster Mod - City Defences.esp [Version 3.5.5b4] ++ FCOM_FriendlierFactions.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] 1D FCOM_BobsArmory.esp [Version 0.9.9] ++ FCOM_Archery.esp [Version 0.9.9] 1E UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 1F Oblivion Citadel Door Fix.esp ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] 20 Visually Realistic Deadly Lava.esp ++ Spells No Lighting.esp 21 Dark Dungeons.esp 22 Beast Tongue Evolved.esp 23 Quest Award Leveller.esp [Version 2.0.1] 24 Kobu's Character Advancement System.esp 25 RealisticForceMedium.esp 26 RealisticMagicForceMedium.esp 27 RenGuardOverhaul.esp 28 Streamline 3.1.esp 29 [GFX]_Initial_Glow-all.esp 2A Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
fcara1 Posted March 23, 2009 Author Share Posted March 23, 2009 Just figured out. one last thing: how to fix the "above" water surface? And if you are in water, you get a thin paper effect that divide the water and the air above... Link to comment Share on other sites More sharing options...
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