ProxyPony Posted February 9, 2022 Share Posted February 9, 2022 Sort of a small mod request, a mod that allows players who play with the playable glowing one mod to emit radiation with a configurable radius and intensity, as well as a power attack that allows the player to create a blast of radiation. Link to comment Share on other sites More sharing options...
nexusclod Posted February 19, 2022 Share Posted February 19, 2022 (edited) Looking at that mod the first part is easy "Very easy to do in FO4Edit .Open up the "Glowing One" .espOpen "Race"Select "GhoulRace"Find "Actor Effects"Right-click on the rectangle to the right of "Actor Effects" (in the "Glowing One" column), select "Add".A new entry will appear that says "NULL - Null Reference [00000000]"Click on the drop-down arrow to the right of the null reference entry and select "crGlowingOneCloak "Radiation Cloak" [sPEL:000DB3AD]"SaveThis will make you constantly emit a radioactive field. ANY NPC you get within range of will start taking rad damage and will turn hostile, unless they are immune to radiation of course." Note this will make ALL NPCs in the "GhoulRace" have a radioactive aura like glowing ones. The second part I'm having issues with. It is easy to make an ingestible item that recreates the Glowing One "Radiation Burst", but I can't get the activating item to not be consumed on use. Will look at it some more later. Edit: So making a consumable item to do this is doable, but making an item that isn't consumed on use requires some scripting. This requires more time than I'd rather put into this, so... good luck.I've posted a patch here: Patch in the Optional file section. The entry under "Race" adds the radiation effect. The other two entries allow a consumable item to be crafted in the chemlab under utilities that will trigger the glowing one radiation burst. Edited February 19, 2022 by nexusclod Link to comment Share on other sites More sharing options...
ProxyPony Posted February 20, 2022 Author Share Posted February 20, 2022 Looking at that mod the first part is easy "Very easy to do in FO4Edit .Open up the "Glowing One" .espOpen "Race"Select "GhoulRace"Find "Actor Effects"Right-click on the rectangle to the right of "Actor Effects" (in the "Glowing One" column), select "Add".A new entry will appear that says "NULL - Null Reference [00000000]"Click on the drop-down arrow to the right of the null reference entry and select "crGlowingOneCloak "Radiation Cloak" [sPEL:000DB3AD]"Save This will make you constantly emit a radioactive field. ANY NPC you get within range of will start taking rad damage and will turn hostile, unless they are immune to radiation of course." Note this will make ALL NPCs in the "GhoulRace" have a radioactive aura like glowing ones. The second part I'm having issues with. It is easy to make an ingestible item that recreates the Glowing One "Radiation Burst", but I can't get the activating item to not be consumed on use. Will look at it some more later. Edit: So making a consumable item to do this is doable, but making an item that isn't consumed on use requires some scripting. This requires more time than I'd rather put into this, so... good luck.I've posted a patch here: Patch in the Optional file section. The entry under "Race" adds the radiation effect. The other two entries allow a consumable item to be crafted in the chemlab under utilities that will trigger the glowing one radiation burst. Thank you so much for this!You are so awesome! Link to comment Share on other sites More sharing options...
Recommended Posts