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Player emits radiation


ProxyPony

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  • 2 weeks later...

Looking at that mod the first part is easy

 

"Very easy to do in FO4Edit .

Open up the "Glowing One" .esp
Open "Race"
Select "GhoulRace"
Find "Actor Effects"
Right-click on the rectangle to the right of "Actor Effects" (in the "Glowing One" column), select "Add".
A new entry will appear that says "NULL - Null Reference [00000000]"
Click on the drop-down arrow to the right of the null reference entry and select "crGlowingOneCloak "Radiation Cloak" [sPEL:000DB3AD]"
Save

This will make you constantly emit a radioactive field. ANY NPC you get within range of will start taking rad damage and will turn hostile, unless they are immune to radiation of course."

 

Note this will make ALL NPCs in the "GhoulRace" have a radioactive aura like glowing ones.

 

The second part I'm having issues with. It is easy to make an ingestible item that recreates the Glowing One "Radiation Burst", but I can't get the activating item to not be consumed on use. Will look at it some more later.

 

Edit: So making a consumable item to do this is doable, but making an item that isn't consumed on use requires some scripting. This requires more time than I'd rather put into this, so... good luck.

I've posted a patch here: Patch in the Optional file section. The entry under "Race" adds the radiation effect. The other two entries allow a consumable item to be crafted in the chemlab under utilities that will trigger the glowing one radiation burst.

Edited by nexusclod
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Looking at that mod the first part is easy

 

"Very easy to do in FO4Edit .

Open up the "Glowing One" .esp

Open "Race"

Select "GhoulRace"

Find "Actor Effects"

Right-click on the rectangle to the right of "Actor Effects" (in the "Glowing One" column), select "Add".

A new entry will appear that says "NULL - Null Reference [00000000]"

Click on the drop-down arrow to the right of the null reference entry and select "crGlowingOneCloak "Radiation Cloak" [sPEL:000DB3AD]"

Save

 

This will make you constantly emit a radioactive field. ANY NPC you get within range of will start taking rad damage and will turn hostile, unless they are immune to radiation of course."

 

Note this will make ALL NPCs in the "GhoulRace" have a radioactive aura like glowing ones.

 

The second part I'm having issues with. It is easy to make an ingestible item that recreates the Glowing One "Radiation Burst", but I can't get the activating item to not be consumed on use. Will look at it some more later.

 

Edit: So making a consumable item to do this is doable, but making an item that isn't consumed on use requires some scripting. This requires more time than I'd rather put into this, so... good luck.

I've posted a patch here: Patch in the Optional file section. The entry under "Race" adds the radiation effect. The other two entries allow a consumable item to be crafted in the chemlab under utilities that will trigger the glowing one radiation burst.

Thank you so much for this!

You are so awesome!

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