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trying to add hidden effect without the visual part


neunen

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  • 4 weeks later...

back to the invisible, but not invisible problem. i was poking around the geck wiki and noticed this bit of info:

Visual Effects

 

NOTE: If an object has multiple effects, only the visual effects for the most expensive effect is played.

 

* Effects NIF: The file name of the graphic effect played on the caster.

* Effect shader: Shader used on spell target.

* Object Display Effect: The effect shader played on the item if the effect is an object effect on a weapon or piece of armor.

o Note: The two Effect Shader options above seem to be nonfunctional. Existing Base Effects apply all shaders via script.

 

does that mean that i could get at the script that determines the shader used for invisibilty, or is that 'hard coded' script?

 

also what it mentions in the first line;would i be able to have some other useless but more "expensive" effect causing the visual effect of the invisibility to be skipped? or am i talking about the wrong thing there?

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