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Scripting/Constants Issues


frostilicus

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So, I'm wanting to make a schematic. If any of you guys don't know, in the G.E.C.K. you've got a ton of things to create to add schematics.

SchematicsBlaBlaNote(This is the note that goes in your inventory, showing what you need)
SchematicsBlaBlaNote10(If you care to add the +10% for having 2)
SchematicsBlaBlaNote20(If you care to add the +20% for having 3)
countBlaBla(Global variables)
CustomeBlaBla(With the items required to create the item at the toolbench)
SchematicsBlaBlaItem(The world item you pick up)
SchematicsBlaBlaItemSCRIPT(The script for what happens when you pick it up, basically adds the note(s) when you pick up the world item)
SchematicsWorkbenchSuccessBlaBlaMsg(The success message for creating the item at the workbench)
SchematicsWorkbenchFailureBlaBlaMsg(The failure message for not having the correct items at the workbench)

And you also have to edit certain files. (At least this one)

SchematicsWorkbenchScript(Which has to refer to the schematics in order for the workbench to recognize it, as well as to create the item)

 

 

The problem with this is I can't make, edit, or view global variables(Form Type GLOB), saying "TESDialog trying to use dialog box template for unknown type 'GLOB'."

 

Does anyone know of any way to do this, or am I SOL on schematic-creation, at least without some manual creation/editing of files or something of the sort?

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You'll probably be interested in these topics on the official Fallout 3 Mods forum:

- CRAFT - Community Resource to Allow Fanmade Tinkering

Rework the Workbench to allow custom schematics.

 

- CRAFT Tutorial

A Tutorial that explains how to make your own CRAFT Schematics

 

Cipscis

Hmmmm. Awesome. Thanks for the link Cipscis. I'll use this so people don't have to fight mods I make for schematic usage.

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