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Posted

Good evening everybody!

 

I know how to create custom static meshes.

I know how to create custom animated doors.

 

But how can I create a custom animated activator?

Like a lever that has a "on" and an "off" position an goes from one position to the other when activated by the player.

 

How do I make something like that?

 

Is there any good tutorial for this, like there is for creating custom doors (https://www.creationkit.com/fallout4/index.php?title=Creating_Custom_Doors_for_Fallout_4)?

 

 

Any help would be appreciated.

Posted

Oh I know about those ...

 

But I need something a bit different.

I need some valves that can be either open or closed (turn 90°), so I thought I would just make some myself ...

Posted (edited)

https://disk.yandex.ru/d/HF4CIIBSquklYQ

https://youtu.be/mBO_C7iikws

https://youtu.be/z-obsnPYVFk

It is done in Max just like doors. But unlike doors, tags are not used. Sequence names only. Also, any sequence can be looped and contain any number of frames. Extra data is simply copied to the nifscope from any switch nif. Similarly, bs connect point for wires, or other types of connections, can be added and set to nifscope.

Edited by South8028
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