YouDoNotKnowMyName Posted February 13, 2022 Posted February 13, 2022 Good evening everybody! I know how to create custom static meshes.I know how to create custom animated doors. But how can I create a custom animated activator?Like a lever that has a "on" and an "off" position an goes from one position to the other when activated by the player. How do I make something like that? Is there any good tutorial for this, like there is for creating custom doors (https://www.creationkit.com/fallout4/index.php?title=Creating_Custom_Doors_for_Fallout_4)? Any help would be appreciated.
pepperman35 Posted February 14, 2022 Posted February 14, 2022 On and Off is the same Open and Close for the door. Also, don't forget that Ronin1971 made several levers a while back, you can find them here: LeverSwitches
YouDoNotKnowMyName Posted February 14, 2022 Author Posted February 14, 2022 Oh I know about those ... But I need something a bit different.I need some valves that can be either open or closed (turn 90°), so I thought I would just make some myself ...
South8028 Posted February 14, 2022 Posted February 14, 2022 (edited) https://disk.yandex.ru/d/HF4CIIBSquklYQhttps://youtu.be/mBO_C7iikwshttps://youtu.be/z-obsnPYVFkIt is done in Max just like doors. But unlike doors, tags are not used. Sequence names only. Also, any sequence can be looped and contain any number of frames. Extra data is simply copied to the nifscope from any switch nif. Similarly, bs connect point for wires, or other types of connections, can be added and set to nifscope. Edited February 14, 2022 by South8028
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