Jump to content

AutoLoadDoor01 Referencing


3miles27

Recommended Posts

Hi All

 

I have scoured the web for an answer but to no avail. I therefore find myself in need of your aid.

 

I'm trying to swap the entrances of two caves. Unfortunately, when changing the teleport info I'm unable to reference the "autoloaddoor01(ID-00031897)". If I manually "set linked Ref" the the doors references won't change. And If I try to select reference in the render window the reticule stays red.

 

Is this a limitation of CK that I need a static object to link the teleport to? I'd be interested to know how the base game manages these if that's the case.

 

Worst case scenario I'll have to build some sort of entrance using objects, but then a 10min change becomes rather complicated.

 

Kind regards

 

Emile

Edited by 3miles27
Link to comment
Share on other sites

  • 2 weeks later...

The Autoload Door, like all door is not used with the "Linked Ref" tab, but with the "Teleport" tab.

You must first select each door to remove the teleports (checking the little teleport box), then make a new teleport link. Then, the teleport marker will be hidden by the AutoLoad model (green and red sphere).

Just select the sphere, press "1" to hide it, and move your yellow teleport marker as you wish, away from the red part. Press "Alt-1" to unhide the door.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...