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Deep Eyes


tyokio

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Tyokio, I hope you weren't hit by conficker. I was hit earlier in 2008, and I was using McAfee at the time. McAfee did nothing whatsoever to combat it. Ironically, Malwarebytes', a freeware, cleansed my computer instead of my paid subscription to McAfee. You should check out Malwarebytes' if you still have problems. It wouldn't hurt to scan with it even if you think you're clean. This applies to everyone else too, I strongly advocate Malwarebytes'. It's free, and "it's like bringing an M4 to a knife fight" (majorgeeks.com).
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Tyokio, I hope you weren't hit by conficker. I was hit earlier in 2008, and I was using McAfee at the time. McAfee did nothing whatsoever to combat it. Ironically, Malwarebytes', a freeware, cleansed my computer instead of my paid subscription to McAfee. You should check out Malwarebytes' if you still have problems. It wouldn't hurt to scan with it even if you think you're clean. This applies to everyone else too, I strongly advocate Malwarebytes'. It's free, and "it's like bringing an M4 to a knife fight" (majorgeeks.com).

Funny thing about Malwarebytes is that after I used it awhile back McAfee said that Malwarebytes had a trojan hidden in it's files.

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malwarebytes was the program I used and it worked wanders for me, it wasnt conflicker though, not sure what it was. plus I didnt know until recently that its got a major geeks aproval.. major geeks has helped me a ton over the years. plus that quote is golden lol.

 

 

that out of the way... the armor has been released!

 

http://www.fallout3nexus.com/downloads/file.php?id=5342

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In reference to my earlier review in the Mod comments section:

I like it in general but I do have comments, unfortunately.

 

I'm hoping in the future you can give it a rework to get it more in line with the screens posted by sp86 from the film.

 

Generally it just doesn't feel as bulked up as the armour from the film (front and back), then there are the shoulder problems you mentioned in your thread (they really show themselves when you aim in 3rd person as the arms deform at the shoulder joint). The helmet also seems too small when you stand someone wearing it next to someone without a helmet, or someone wearing one of the vanilla power armour helmets. Then there is the knee plates and wrist plate that really don't look right.

 

Sorry tyokio I know how hard you worked on this, but it's how I feel. :-(

 

Pictures of the Shoulder deforming:

http://www.fallout3nexus.com/imageshare/images/963764-1238776723.jpg

 

http://www.fallout3nexus.com/imageshare/images/963764-1238776821.jpg

 

 

Also in reference to my comment on the helmet seeming too small, I guess it's just it's position on the neck (I read somewhere that you planned on adjusting the head placement or something) and the smooshedness of the helmet from side view (it's seems rather elongated when it should be compressed).

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In reference to my earlier review in the Mod comments section:
I like it in general but I do have comments, unfortunately.

 

I'm hoping in the future you can give it a rework to get it more in line with the screens posted by sp86 from the film.

 

Generally it just doesn't feel as bulked up as the armour from the film (front and back), then there are the shoulder problems you mentioned in your thread (they really show themselves when you aim in 3rd person as the arms deform at the shoulder joint). The helmet also seems too small when you stand someone wearing it next to someone without a helmet, or someone wearing one of the vanilla power armour helmets. Then there is the knee plates and wrist plate that really don't look right.

 

Sorry tyokio I know how hard you worked on this, but it's how I feel. :-(

 

Pictures of the Shoulder deforming:

http://www.fallout3nexus.com/imageshare/images/963764-1238776723.jpg

 

http://www.fallout3nexus.com/imageshare/images/963764-1238776821.jpg

 

 

Also in reference to my comment on the helmet seeming too small, I guess it's just it's position on the neck (I read somewhere that you planned on adjusting the head placement or something) and the smooshedness of the helmet from side view (it's seems rather elongated when it should be compressed).

 

I was actually having great difficulty getting the shoulders to work, I knew I was never going to get it to not clip though the armor. It actually looked alot worse initially, I'll see if I cant get those shoulders working better today... I actually feel like some 3d rigging today.

 

Those screen shots showed that I got alot of details wrong here and there, but once the model is rigged/ uv mapped and close to actually working in game its quite difficult to just go back and do a complete re work. It would require un rigging the model, attaching the new parts, re arranging the uv map, re posisitioning or even repainting the texture and normal maps and finding out which parts of the normals will flip when epxporting to NIF and cutting out the faces to patch them up. I could re work this over and over, but I would feel like I was tied to one mod when I should actually be thinking about future pieces.

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I was actually having great difficulty getting the shoulders to work, I knew I was never going to get it to not clip though the armor. It actually looked alot worse initially, I'll see if I cant get those shoulders working better today... I actually feel like some 3d rigging today.

Actually I'm fine with a little armor clipping it's the massive spike deformity (more easily seen in the second pic) that is the issue (or are we talking about the same thing?)...

 

Those screen shots showed that I got alot of details wrong here and there, but once the model is rigged/ uv mapped and close to actually working in game its quite difficult to just go back and do a complete re work. It would require un rigging the model, attaching the new parts, re arranging the uv map, re posisitioning or even repainting the texture and normal maps and finding out which parts of the normals will flip when epxporting to NIF and cutting out the faces to patch them up. I could re work this over and over, but I would feel like I was tied to one mod when I should actually be thinking about future pieces.

I can understand that. Modeling especially for a tempermental system like Fallout 3 / Nifskope must be a real pain in the arse with all the crap you have to mess with over and over. :confused:

 

I wouldn't be so critical if I didn't like your work as much as I do. :unsure:

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