Ranokoa Posted March 23, 2009 Share Posted March 23, 2009 Ok now i got the whole heightmapping and texture grounding down but how do i make it so that the water is at a different elevation in certain areas. ANd i dont meen in the interiors. I meen like how do i make it so that there is like a tiny pond, like right next to cheydinhal. There is a river that is at least 1000 degrees or something above the anvil and bravil sea level. How do i do that so i can make a custom area where the water is. Also, like certain interiors in vanilla... How do i make it so they act as an exterior? Or do i have to make amn exterior and if so how do i do that with the whole sea and land thing already there to work on. Examples are of the quest in bruma for the akivari relics Link to comment Share on other sites More sharing options...
reaper9111 Posted March 24, 2009 Share Posted March 24, 2009 it canot be acomplish, this is the reason (Static Water) exist ! use the search feature, you'll find it pretty fast ! Link to comment Share on other sites More sharing options...
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