Jump to content

SkyUI, SKSE, and Skyrim Mod Organizer


erikolaix

Recommended Posts

Folks you're making this far more complicated than it really needs to be.

 

Mod Organizer hides SKSE from the SkyUI installer scripts. That is described on the Mod Organizer description page.

 

Just ignore the warning from the SkyUI installer script and tell it to install anyway!

Link to comment
Share on other sites

Folks you're making this far more complicated than it really needs to be.

 

Mod Organizer hides SKSE from the SkyUI installer scripts. That is described on the Mod Organizer description page.

 

Just ignore the warning from the SkyUI installer script and tell it to install anyway!

 

I tried that from a different forum, but still no luck, still the same "incompatible error"

 

EDIT:

A very nice person on the reddit guide gave me this fix, which seems to work:

 

"Ok so I believe that this is MOs fault and not the fault of a bad skse install.

First though...are you using another mod that replaces the favorites menu (such as Categorized Favorites Menu)? If so it is simply an issue with your favorites menu mod conflicting with SkyUI favorites menu. In this case the solution is as easy as going to the SkyUI MCM and locating the swf version checking list and simply uncheck "Favorites Menu" (effectively turning off the SkyUI favorites menu so that your chosen mod no longer conflicts)

If you are not using another mod that replaces the favorites menu then I refer to my first guess that the blame falls on the latest MO version.

In this case the fix is to open the SkyUI bsa and extract it's contents to the SkyUI folder in MO (located at /skyrim/mod organizer/mods/). It is a problem having something to do with the way MO handles bsas automatically...it isn't working properly for SkyUI right now it seems. By unpacking the contents to the mod folder you make them "loose files" so the mod works the same, and MO won't be managing the files anymore so that error message should disappear :smile:"

 

I unpacked the bsa file using this:

http://www.nexusmods.com/skyrim/mods/247/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D247&pUp=1

 

Good luck if you're also encountering this!

Edited by GregariousGibbon
Link to comment
Share on other sites

You don't have to unpack the SkyUI.bsa you just need to NOT let Mod Organizer play its dynamic allocation game with BSA files. I suspect the problem is that your "load order" and "install order" doesn't match so Mod Organizer is loading files from the wrong BSAs. Of course if you unpack the BSA it overrides what MO is doing so it solves the problem too.
Link to comment
Share on other sites

  • 8 months later...

I seem to have a solution, sharing it here as the issue of installing SkyUI through MO seems a common one which still seems unresolved IF one is to follow the concept of using MO to keep one's Skyrim\Data folder pristine. Assuming you have already installed MO, LOOT, and Wrye Bash for Skyrim, and have configured LOOT and Wrye Bash to run through MO: (if not, check Gamer Poets instructions on YT, -- suggest you do that before installing SKSE or SkyUI)

1. SKSE INSTALLATION - I used the older way,

a. Create a folder, somewhere away from your Skyrim game, call it say 'SKSE expanded'.
b. Then copy the SKSE archive into it and run 7-Zip 'extract here'.
c. Delete the copied SKSE archive if it's still there.
d. Copy all the loose files (ie NOT the folders) from 'SKSE expanded' into the Skyrim game folder (ie Steam\Steam Apps\Common\Skyrim)

e. Then go back to the 'SKSE expanded' folder, there will be two folders - 'Data' and 'src'. 'src' is the source code for modders, so you can disregard/delete it.

f. Rename the 'Data' folder 'SKSE'*, and drag it into the Skyrim\Mod Organizer\Mods folder. (* I suggest, SKSE plus the version number, eg, 'SKSE 1 07 03')
g. Run Mod Organizer exe. You will see SKSE listed among the mods, so tick it to activate it. Add SKSE (actually skse_loader.exe)to your 'MO Run' options, per Gamer Poets video

2. SkyUI INSTALLATION. The usual way trying to install it through MO doesn't work, so install it manually, but install it to Skyrim\Mod Organizer\Mods, NOT to Skyrim \Data, in order to 'keep the Skyrim\Data folder pristine and avoid lengthy waiting while re-DLing much of the game, as Gamer Poets says.

__(Just btw, hth: I find it useful to create a shortcut of Mod Organizer exe and put it in the Skyrim game folder, for ease of access)
A. Go to Steam\Steam Apps\Common\Skyrim\Mod Organizer\Mods folder
B. There, create a new folder 'SkyUI'
C. Copy the SkyUI 7z archive into it, and use 7-Zip (or whatever your archive pgm is) to 'extract here'. (Then delete the copied SkyUI.7z archive).
D. Then open Mod Organizer exe, and tick SkyUI to 'activate' it
E. Run LOOT from MO - LOOT will (in my case anyway) show SkyUI is present but NOT ticked (active) in LOOT ! But note the Load Order suggested.
F. Open Wrye Bash from MO. Again, Wrye Bash will show SkyUI is present but UNticked. BUT - in Wrye Bash, you CAN do something about that ! - so tick it to ACTUALLY activate it. Just the ticket! lol (sorry!)
G. While in Wrye Bash, after SkyUI ticked, rebuild the Bashed Patch. Then exit Wrye Bash.
H.i: If there is no 'Bashed Patch 0' already in MO's list of mods: Double-click MO's 'Overwrite' line to show the bashed patch and a txt file - close that, then right-click on the 'Overwrite' line and select 'Create Mod', and call it 'Bashed Patch 0'. Then tick it to activate.
H.ii: If there already is a 'Bashed Patch 0' in MO's list of mods, double-click the 'Overwrite' line in MO to show its contents, then highlight them and just drag them into the Bashed Patch 0 line.
J. (there is no I) Then repeat steps F to H. This will ensure that the Bashed patch contains the latest, where just doing it once may just restore the 'status quo ante', The Way Things Were
K. From MO, check the Skyrim Launcher > Data Files - SkyUI should be listed and active.
L. Then again from MO, use SKSE to launch the game. Verify from in-game that you have the new style UI, then also hit 'Esc' and verify there is an MCM menu, and that SkyUI is on it. In my case, the MCM menu appeared and Sky UI was listed, but the SkyUI item had no sub-menu items -- going back to the game and just moving a couple of steps (or maybe it was just the game engine needed a couple more secs?!) and hitting Esc again showed MCM with SkyUI with all the requisite sub menu items.
_________________________________

OK, that's it. A bit lengthy, but actually doesn't take all that long to do, and beats searching the net for non-answers and/or solutions that violate the spirit of MO ('keep the Skyrim\Data folder pristine').

Cheers! hth! (helpful suggestions appreciated. I've probably overdone it with the Overwrite stuff - but that's what has worked for me, and worked similarly before with other Patches, ie, used to have 3: FNIS Patch, SKSE Patch (from HDT body mods), and Bashed Patch. MO would keep having this HDT SKSE log stuff in Overwrite every time I started the game, until I got the idea to 'create Mod'>"SKSE Patch", after which it wasn't a problem, and on the odd occasion when it recurred, just dragged it into the 'SKSE Patch' mod. (All this will come up again in a while, now that I've just re-started Skyrim after having finally got the Legendary Edn with the DLCs). Cheers again!



Edited by JoruneSkyman
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...