Beastpapa Posted March 23, 2009 Share Posted March 23, 2009 Ok so I just got Oblivion yesterday and it worked fine even with the mods I had downloaded. Today I downloaded some more mods and went to play however the entire screen except for my mini compass was a light blue I could see my menu's and equipment screen just fine when I hit tab and esc but even with I turned off the mods I had recently installed it still stays light blue even when I go to make a new game. Does anyone know how to fix this? Link to comment Share on other sites More sharing options...
Sin911 Posted March 23, 2009 Share Posted March 23, 2009 It might help to know what mods you are running and in what order :) Link to comment Share on other sites More sharing options...
Beastpapa Posted March 24, 2009 Author Share Posted March 24, 2009 Castle_Domrose_V1.2.espCheatsBook.espcidnothump.espcidnothumpMMversion.espCurseOfHircine.espDLCShiveringIsles.espKnights.espM.O.E. -Lycanthropy and Lichcraft.espM.O.E. -Tools of Kagrenac - The Secret of White Gold Tower*Oblivion.esmRaccoon.esp*Soqui Race.espsting.esp *These are the ones I am not usingThese are all the mods and files listed in Data Files when you start up the game Link to comment Share on other sites More sharing options...
BossDweebe Posted March 24, 2009 Share Posted March 24, 2009 Are you using Oblivion Mod Manager ?If not do. If your load order is as listed then that could possibly be the cause.ie - Shivering Isles and Knights should be at the top under Oblivion.I am not familiar with your other mods. If you are having problems with the new mods turned off it may be thata part of one of the mods is in the wrong folder, and acting as a re placer.This would overwrite some of the game even with the esp not ticked. Link to comment Share on other sites More sharing options...
Beastpapa Posted March 24, 2009 Author Share Posted March 24, 2009 All I know is that that's what the order is and I don't know how to rearrange it and I have OMM but I haven't really used it. Link to comment Share on other sites More sharing options...
bben46 Posted March 24, 2009 Share Posted March 24, 2009 How to use OBMM to make a load order list for posting. Open OBMM - if you don't have it, get it. It is needed for a lot of things when you work with mods. Look on the right, you will see a box with 'Import/Export'. Click that.Then select the first option, 'View Load Order' A new window will open with only your active mods listed in their load order. Any unchecked mods will not appear in this list. Use your mouse to highlight the entire list, then left click on the highlighted list. A box will open with Cut, copy paste. Select copy – DO NOT SELECT CUT! Now you can close the window and close OBMM (This might take a few minutes as OBMM takes a while to close.) Go to where you want to put the load order list – I recommend creating either a text document or a word processing document and naming it load order and the date example: load order 6-22-08.txt Then open that document, place your cursor at the beginning and right click. Select paste. This should copy your load order into the document. Now, to get the load order into a post, open the forum, find where you want to place the load order list and paste it. The copied text will be inserted where you place the mouse cursor. Link to comment Share on other sites More sharing options...
Beastpapa Posted March 24, 2009 Author Share Posted March 24, 2009 I have done what you said and attached the list to this post. Link to comment Share on other sites More sharing options...
bben46 Posted March 25, 2009 Share Posted March 25, 2009 I have seen black screens many times, but a light blue that is always there is new. Have you checked to be sure you have the latest version of your video card drivers? What video card are you using?What version of Oblivion and what patch are you using? - Patch level is shown in the lower left corner of the screen during start up. Link to comment Share on other sites More sharing options...
dezdimona Posted March 25, 2009 Share Posted March 25, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... also,never install abunch of mods at one time.Install one,go in game to make it works properly then install another one.Following this procedure will save you problem hunting as your now doing.I also de-frag after installing mods or removing them. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.