PostalDudeRus Posted February 17, 2022 Share Posted February 17, 2022 (edited) Please excuse my poor English. I am making custom weapon and I ran into trouble I have no idea how to solve. So, its something like vanilla Pulse Gun I'm making but with much wider projectile (default leaves just a dot on a target upon hit) and I currently can't figure out how to make projectile bigger not only visually but physically. I've looked up on "*.nif" projectile file via NIFScope and I found no trace of projectile collusion there, that means hit zone is not calculated via projectile mesh. Question is, how exactly does projectile hitzone calculated? I really want to make one "Pulse Gun"-like projectile shoot hit more than one target. P.S.I am thinking about to workaround via "Invisible Explosion" thing + some scripting, but still, I am very interested to know how projectile hit zone is build in F3 engine.Thanks in advance. P.P.S.Remember how shouts in Skyrim works? It have big visual effect and hit more than one target, something like this I want to get from my custom weapon. Edited February 17, 2022 by PostalDudeRus Link to comment Share on other sites More sharing options...
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