Archaonus Posted February 17, 2022 Share Posted February 17, 2022 (edited) Hi !I am using one of mods which add a new worldspace. I want to change a house added by that mod, and turn it into a player home. After making changes to the interior cell, once I reset the creation kit, and reload all the same esm files and my esp file, my interior cell changes are gone (but the "*" remains implying there were changes to that cell). But when I load the same esp in my game, the changes are there. Note, I am using 2 skyrim installations, one for modding, one for playing. I sorted plugins with LOOT for my playing installation, but I did not sort the modding installation. Could that be the problem? The potential issue with load order in my modding installation, which causes the original esm to overwrite the changes of my esp, in creation kit? Edited February 17, 2022 by Archaonus Link to comment Share on other sites More sharing options...
Vactrol Posted February 27, 2022 Share Posted February 27, 2022 The CK will not always automatically set your base mod (worldspace) as Master File. In this case, you must set it manually, using SSEEdit/Zedit.Don't forget to check if all mods needed are activated on the CK loading window. Link to comment Share on other sites More sharing options...
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