the_ZEALOT Posted October 25, 2004 Share Posted October 25, 2004 :angry2: i am searching for a nif importer for 3dsmax6 for 5 daysif anybody knows where to get one tell me(or a (3ds;max) to NIF) exporterthsnks----------------------------------------------------i will eat your brainsINTELECT DEVOURER :nazgul: i will eat your brainsINTELECT DEVOURER Link to comment Share on other sites More sharing options...
Melu2 Posted October 25, 2004 Share Posted October 25, 2004 There, befor you go totaly bananas. Try aldriens chalice! they might have what you need.Aldrien's Chalice :blush:orthe summitgo to Hosetd sits...the very first one is the link to aldriens chalice. goto helpfull downloads! B) Link to comment Share on other sites More sharing options...
BlackSlayer Posted October 25, 2004 Share Posted October 25, 2004 Sorry to inform you but I have been looking for far more than five days and I have been told that there is NO 3ds MAX 6 .NIF EXPORT/INPORT PLUGIN :!: ! I couldn't believe it at first myself but after searching a bit more I just gave up. But keep searching, you might have access to sites I don't that might just have what about a million people need. IF you still can't find it, do what I do: 1.) Get Milkshape for a measly $30.2.) Go to www.yahoogroups.com, and search for a group called "NIFlab" or something similar.3.) Download their NIF exporter and Inporter (FOR MILKSHAPE!!).4.) Install them, and then you can do this: a.) In 3ds MAX 6, make your model, and export as a .3ds file. b.) Now in Milkshape, inport the same model (also as a .3ds file). c.) Then export it as a .NIF file. There are some specifications that are required if you want to make armor, and weapons. Try asking Peregrine about this, he would know. If I were you I would first practice with some static objects like a simple teapot or something. *For the NIF to properly export you need two things: Textures (In .tga, .dds, or .bmp) use .dds file types for alpha channels, and if I were you I would use .tga overall, never Bitmaps <_< . And all the objects need to be placed in the very middle of the grid. Do this by manually entering 0, 0, 0, in all of the manual entry boxes for movement. Again ask Peregrine, he knows way more about this than I do ^_^ . Well, good luck modeling. P.S: If you can't get Milkshape, e-mail me ([email protected]) Link to comment Share on other sites More sharing options...
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