JoeyMcJoeJoe Posted February 19, 2022 Share Posted February 19, 2022 I'm working on a unique Laser RCW, and I've already made the textures for it. I edited the vanilla textures in paint.net and made sure they were still considered .dds files. I have the textures set up the GECK, but whenever I try to apply them to the gun model it just shows up as white. I'm sure I'm doing something wrong, but I feel like I've tried everything, can anyone help me with this? Link to comment Share on other sites More sharing options...
JoeyMcJoeJoe Posted February 19, 2022 Author Share Posted February 19, 2022 I'm pretty sure the problem has to do with my texture, but I'm not sure what with my texture is the problem. I've tried everything, from only having the diffuse and glow maps, only the diffuse map, and even changing the file directories of the textures. Nothing that includes my diffuse map works. Also, not sure if this helps, but applying the glow map I made to the default textures made the whole texture brighter, but not plain white. Link to comment Share on other sites More sharing options...
JoeyMcJoeJoe Posted February 19, 2022 Author Share Posted February 19, 2022 Nevermind, it would appear I forgot to generate Mip Maps. :facepalm: Link to comment Share on other sites More sharing options...
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