XunAmarox Posted March 24, 2009 Share Posted March 24, 2009 Here: http://www.4shared.com/file/94648822/8ebc8...upperbody3.html It looks fine and dandy in Blender, but it's wrong in Nifskope, and... I have no clue what on earth's going on inside these FO3 nifs.. There's like... not even a tenth of the stuff I remember from Oblivion that use to be there like NiTexturingProperty, etc... Anywho, this is what I did... 1. Downloaded the Robert male body for FO32. Opened upperbody.nif in Blender.3. Opened one of Slof's Boners from Oblivion in Nifskope, deleted the body mesh, changed the texture paths, changed the NiTriStrip name, saved.4. Deleted the body's skeleton in Blender and imported skeleton.nif from meshes/characters/_male/ and made it parent everything to it.5. Imported the penis, moved it to the proper location, parented it, did a bone weight copy, did some manual weighting, deleted previous penis.6. Moved the UV around so everything was in the proper location.7. Selected everything and exported with the proper settings.. Skin shader option. Smoothen inter-object seams and Stripify turned off. Export skin partition and flatten skin turned on. From the looks of it in Nifskope, the penis normals are turned the wrong way or something, cause it's very darkly shaded. And I suppose something is off with the structure. Somehow Arms01 (the penis) got renamed Tri Arms01 and moved into an Arms01 NiNode all by itself rather than in the second Scene Root [7], whatever the hell that means... I guess maybe I should've joined the meshes, but they weren't joined, so that wouldn't make much sense, but then again... It's all pretty confusing anyway, so just about anything could make sense at this point. Anyways, any help is appreciated. P.S. I imagine you'll need this for the texture to work. Link to comment Share on other sites More sharing options...
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