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Enabling disabled objects


carnakt

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its not complex... :P

 

scn myscriptname

begin gamemode;;starts right when youre in the standard ingame view / could also be: onactivate/onequip/menumode and some more

blablaREF.disable;; balablaREF is the name of the reference object in the render window that you want to disable

end;; ends the script

 

or you use the enable parent setting (right click object in render window)

select a parent which controls the enable state of the child, can be the same or opposite but youll prolly need a script to enable/disable the parent anyway...

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