cjm81499 Posted September 12, 2013 Share Posted September 12, 2013 Hello everyone! I am creating a quest mod. But I'm having a problem I've been stuck on. You see, the quest starts when you pick up a note off a dead NPC's body. Then I wanted an objective marker going to the Nipton Town Hall, second floor, where you kill an NPC and get a note on his body. But I don't know what I did, and there's an objective marker, but it just leads to a random wall, in the Nipton Town hall, not the NPC I want it to point at. So what I'm asking is, how could I make it so an objective marker leads to the NPC, and have that objective end when the NPC is killed. Thank you, and sorry for the confusing question. I'm pretty new to modding, and stuff. So again, thanks! (P.S. if your reply does help, I'll give you credit when I upload it) -cjm81499 Link to comment Share on other sites More sharing options...
Saxxon91 Posted September 12, 2013 Share Posted September 12, 2013 For the first part go to the quest objectives tap of your quest and make sure the target reference is correct, if it is and it still doesn't work then I'm afraid I have no idea. For the second part you need to add something like this to the quest scriptBegin GameModeIf YourNPCREF.GetDead == 1SetStage YourQuest xxendifend Link to comment Share on other sites More sharing options...
cjm81499 Posted September 13, 2013 Author Share Posted September 13, 2013 Oh! Thank you! it worked (the first part). I'm having a bit of trouble with the script thing, but I'm sure I'll figure it out. Thanks so much! Link to comment Share on other sites More sharing options...
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