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NPC Texture problem


Fuzion64

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Is this texture problem completely normal?

Its been there since the vanilla body and it still exists on all male npc bodies. I just wonder if anyone knows how to fix this.

Look at the right side shirt collar.

 

http://img148.imageshack.us/img148/3082/fallout3h.th.jpg

http://img148.imageshack.us/my.php?image=fallout3h.jpg

 

I use dimonized type 3 or babe c cup for female npc's and robert's replacer for male npc's.

When you combine 4aces Texmesh and all these body replacers it makes fallout 3 so much better.

 

The detail isn't too high, because anything over medium my game crashes like crazy since I only have a single 8800GTX to run fallout 3.

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  • 2 months later...

I have the exact problem as this guy... I don't know if he had this issues too, but when you stripped a guy his texture's were perfect, and women work just fine, clothed and unclothed. Everything works fine except that vexing tex bug.

 

Potentially relevant mods include: Dimonized, Robert's, Breeze's, Unofficial Patch, FOOK, MMM, FakePatch. Dunno what to make of it.

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I have the same problem. I've been trying, with limited skill and success, to fix it. I've even gone so far as to uninstall and re-install the game (My data folder was a total wasteland :P) to make sure there weren't any conflicts. So now the only body mods I use are Type V for females and Breeze's FO3 Males for men.

 

The head textures are all fine, but I've noticed that the body textures work only in certain cases, like the Trenchcoat armor Breeze made. Otherwise it's the same deal as Fuzion64, with the textures showing up incorrectly, with white and blue patches throughout, especially on the arms.

 

I looked at the upperbodymale textures, and I was wondering if anyone knew if they were meant to look much smaller than needed?

 

The .dds files are 2048x2048, twice as big as the regular textures from the BSA, and I think that may be the problem. Of course, I could be wrong :P Can anyone clarify? And if so, what can be done about it?

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