dave53richard Posted March 26, 2009 Share Posted March 26, 2009 I just started playing FO again with mods this time. The game played fine for a while but now I'm getting crashes within a couple of minutes. below is a copy of the mods and load order. and yes I am using FOSE launched through FOMM. [X] Fallout3.esm[X] COMM.esm[X] JWolverineMkII.esp[X] Sprint Mod.esp[X] WeaponModKits.esp[X] Fellout-Full.esp[X] Owned!.esp[X] MrSlackPants-NightVisionGogglesShades.esp[X] Dogmeat Armor.esp[X] Mart's Mutant Mod.esm[X] Mart's Mutant Mod.esp[ ] Mart's Mutant Mod - Increased Spawns.esp[ ] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - No Corpse Flies.esp[ ] Mart's Mutant Mod - No Geckos.esp any suggestions will be appreciated. thanks :wallbash: Link to comment Share on other sites More sharing options...
Smosh Posted March 26, 2009 Share Posted March 26, 2009 Mart's Mutant Mod.esm has to be loaded very near the beginning. In fact all esm files should be right after Fallout3.esm Link to comment Share on other sites More sharing options...
dave53richard Posted March 27, 2009 Author Share Posted March 27, 2009 thank you, I'll give it a try. Link to comment Share on other sites More sharing options...
dave53richard Posted March 27, 2009 Author Share Posted March 27, 2009 Well I used FOMM to move the order around loading all the .esm files first. same CDT with the windows error message. Is there anything else you could recommend? thank you Link to comment Share on other sites More sharing options...
dthumb Posted March 27, 2009 Share Posted March 27, 2009 I think you only need either Mart's Mutant Mod - Increased Spawns.esp or Mart's Mutant Mod - Increased Increased Spawns.espI don't think they are supposed to work together. And you need a beefy PC for Increased Increased Spawns in case you have a lower end PC. Link to comment Share on other sites More sharing options...
l0n3llyw0lf Posted March 27, 2009 Share Posted March 27, 2009 In fact i am sure maybe there are some problem between one Mod with the other that can't recognize. If that's the problem i just can suggest this. Sacrifice one of the Mod that causing problem crash and if u want to use that Mod uncheck the other, do that until u (if u are Mod Designer)/someone can resolve and help u to fix it (always check the forum). :wink: Link to comment Share on other sites More sharing options...
IceDragon987 Posted March 28, 2009 Share Posted March 28, 2009 Here is the load order I would use:Look up FOIP in Fallout3Nexus Search, there should be a compatibility mod for WMK (WeapomModKits) and MMM Check for compatibility with COMM and MMM. -Disable any you would not want to use-[X] Fallout3.esm[X] COMM.esm[X] Mart's Mutant Mod.esm[X] Sprint Mod.esp[X] JWolverineMkII.esp[X] WeaponModKits.esp[X] MrSlackPants-NightVisionGogglesShades.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Zones Respawn.esp (Immersion you kill rats in an area they WILL come back)[X] Mart's Mutant Mod - No Corpse Flies.esp (Enable this if you have not a beefy comp)[X] Mart's Mutant Mod - No Geckos.esp (Geckos can cause a crash from time to time, it did for me)[X] Fellout-Full.esp[X] Owned!.esp[X] Dogmeat Armor.esp Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.