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Hunting grounds


Vegna

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Hey just thought I'd give my ideas (tried to make my own mod and ended up turning off my pc :wallbash: ) I was thinking of adding an area where you find lots of animals from the game like mole rats, Radroach, Bloatfly ect. and maybe some new ones people have added.

 

Current list of creatures:

Radroach

Bloatfly

Ant (maybe add a ant nest)

Mirelurk

Dogs

Yao Guai

Mole Rat

Brahmin

 

Terrain:

lake

rocky

trees/bushes

 

I was thinking of putting it near Oasis, maybe add a quest to find it from there...any way if someone likes it and wants to have a go at making it go ahead :D

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Hey just thought I'd give my ideas (tried to make my own mod and ended up turning off my pc :wallbash: ) I was thinking of adding an area where you find lots of animals from the game like mole rats, Radroach, Bloatfly ect. and maybe some new ones people have added.

 

Current list of creatures:

Radroach

Bloatfly

Ant (maybe add a ant nest)

Mirelurk

Dogs

Yao Guai

Mole Rat

Brahmin

 

Terrain:

lake

rocky

trees/bushes

 

I was thinking of putting it near Oasis, maybe add a quest to find it from there...any way if someone likes it and wants to have a go at making it go ahead :D

 

That doesn't seem too hard :P

Did you have trouble creating worldspaces? I had alot of trouble with that personally :S

1. Click the "World" -> "World Spaces" at the top of the GECK

2. Right-Click on the white area with all the original spaces

3. Click New and enter an ID

Now here's the tricky part:

4. Use the Fallout Mod Manager's BSA unpacker

5. Open the "Fallout - Textures.BSA"

6. Click Extract All and just put it all the the Mod Manager Folder

7. You should see a "Textures Folder" in the Mod Manager Folder

8. Open "Water" and just take any .dds file there, ex. "wastelandwaterpotomac.dds"

9. Put the DDS file in your bethesda/fallout3/data/textures/water folder

10. Open the GECK again and double click your worldspace from the World->World Spaces

11. Click the "Water Noise Texture"

12. Data->Textures->Water->[Your File].dds

13. Enter a name for your space at the top, then click "Ok"

14. Go to Cell view, click the drop-down menu at the top that says Wasteland, DC etc. click your world space's ID.

 

Now to make it accessible:

1. Put an xMarker from the World Objects -> Static

2. Put it on the ground of your new worldspace

3. Double click the marker and enter a reference ID for it, just put "MyMarker111" or whatever.

4. Click the Script button at the top (the Pencil)

5.

scn [Your Script Name]

 

Begin onActivate

player.moveto [Your Marker's reference ID]

End

 

6. Save the script and then drag any activator from World Objects to any place except your World Space

7. Double Click the Activator and click the "Base"

8. CHANGE the Object's ID (Not the reference ID)

9. Where it says "Script:" select your script from the drop-down menu and then click "OK"

 

And you're done, clicking the activator you just made will teleport you to the xmarker in your World Space. Hope this helps anyone who's going to make this mod, or any other mod :)

 

Took me hours to figure out, couldn't find a tutorial : /

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