Vegna Posted March 26, 2009 Share Posted March 26, 2009 Hey just thought I'd give my ideas (tried to make my own mod and ended up turning off my pc :wallbash: ) I was thinking of adding an area where you find lots of animals from the game like mole rats, Radroach, Bloatfly ect. and maybe some new ones people have added. Current list of creatures:RadroachBloatflyAnt (maybe add a ant nest)MirelurkDogsYao GuaiMole RatBrahmin Terrain:lakerockytrees/bushes I was thinking of putting it near Oasis, maybe add a quest to find it from there...any way if someone likes it and wants to have a go at making it go ahead :D Link to comment Share on other sites More sharing options...
alexandersig Posted March 27, 2009 Share Posted March 27, 2009 Hey just thought I'd give my ideas (tried to make my own mod and ended up turning off my pc :wallbash: ) I was thinking of adding an area where you find lots of animals from the game like mole rats, Radroach, Bloatfly ect. and maybe some new ones people have added. Current list of creatures:RadroachBloatflyAnt (maybe add a ant nest)MirelurkDogsYao GuaiMole RatBrahmin Terrain:lakerockytrees/bushes I was thinking of putting it near Oasis, maybe add a quest to find it from there...any way if someone likes it and wants to have a go at making it go ahead :D That doesn't seem too hard :PDid you have trouble creating worldspaces? I had alot of trouble with that personally :S1. Click the "World" -> "World Spaces" at the top of the GECK2. Right-Click on the white area with all the original spaces3. Click New and enter an IDNow here's the tricky part:4. Use the Fallout Mod Manager's BSA unpacker5. Open the "Fallout - Textures.BSA"6. Click Extract All and just put it all the the Mod Manager Folder7. You should see a "Textures Folder" in the Mod Manager Folder8. Open "Water" and just take any .dds file there, ex. "wastelandwaterpotomac.dds"9. Put the DDS file in your bethesda/fallout3/data/textures/water folder10. Open the GECK again and double click your worldspace from the World->World Spaces11. Click the "Water Noise Texture"12. Data->Textures->Water->[Your File].dds13. Enter a name for your space at the top, then click "Ok"14. Go to Cell view, click the drop-down menu at the top that says Wasteland, DC etc. click your world space's ID. Now to make it accessible:1. Put an xMarker from the World Objects -> Static2. Put it on the ground of your new worldspace3. Double click the marker and enter a reference ID for it, just put "MyMarker111" or whatever.4. Click the Script button at the top (the Pencil)5. scn [Your Script Name] Begin onActivate player.moveto [Your Marker's reference ID]End 6. Save the script and then drag any activator from World Objects to any place except your World Space7. Double Click the Activator and click the "Base"8. CHANGE the Object's ID (Not the reference ID)9. Where it says "Script:" select your script from the drop-down menu and then click "OK" And you're done, clicking the activator you just made will teleport you to the xmarker in your World Space. Hope this helps anyone who's going to make this mod, or any other mod :) Took me hours to figure out, couldn't find a tutorial : / Link to comment Share on other sites More sharing options...
Vegna Posted March 29, 2009 Author Share Posted March 29, 2009 Thanks but I had trouble doing anything, found it extreamly complicated. I prefer it if it's simple like age of empires+timesplitters, they made making a story, mission and map so much easier. Link to comment Share on other sites More sharing options...
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