Werne Posted September 29, 2013 Share Posted September 29, 2013 I found there is no diference between the 128 and 192 setting but the "254" setting will make your hardisks louder and an improvement in "access time" is given .The program controls the HDD head movements. Reason for 192 not making a difference (along with a description of what does what): Get/set Automatic Acoustic Management (AAM) setting. Most modern harddisk drives have the ability to speed down the head movements to reduce their noise output. The possible values are between 0 and 254. 128 is the most quiet (and therefore slowest) setting and 254 the fastest (and loudest). Some drives have only two levels (quiet / fast), while others may have different levels between 128 and 254. At the moment, most drives only support 3 options, off, quiet, and fast. These have been assigned the values 0, 128, and 254 at present, respectively, but integer space has been incorporated for future expansion, should this change.From hdparm man-page. Link to comment Share on other sites More sharing options...
spz2 Posted October 16, 2013 Share Posted October 16, 2013 (edited) All the things i mentioned in my first post give an increase in playability i can attest for all through my own testing and i can assure you i am very meticulous in such matters . You can trust me or better yet test all the things i say in games though that may take some time , or don't trust me if you feel like it , it's all up to you mr "author". I feel like a bee that's gathered too much honey and must share :smile:.Putting common manners aside for a second i can brag about being a PC performance myth buster haha . Use d3d overrider as it uses its own built-in V-sync mechanism with only 4 mb of ram usage and it is very very well optimized , Nvidia Inspector.exe uses the Nvidia forceware V-sync's which are not as good , in some cases they can be complete crap, especially wuth the beta drivers. It doesn't have adaptive Vsync and it doesn't need it , because what does adaptive V-sync do ? it stops V-Sync when frames drop bellow a certain point ( relative to monitors refresh rate ) that's all it does . Why does it do that ? Because unlike D3DOverrider V-sync with 0.000 framedop , nada! zero ! the forceware version of V-sync eats a lot of frames when it's on, though it may stop its self when after a certain point, for example in "1/2adaptive" = 60hz/2 = 30 fps, which is a fairly low fps score and you will lose the benefit of V-sync smootheness when you need it the most. And in full adaptive V-sync it would be useless because by definition it will stop when it drops bellow 60fps( from a 60 hz monitor sync) which is inevitable considering V-sync caps most games at 60 fps . And as counter intuitive as it may freakin sound THAT'S WHEN YOU NEED IT THE MOST at LOW FPS! I found that only V-sync and tripple buffering can save a game from becoming a complete slideshow in situations of 10-15 fps areas for example. The whole Adaptive V-sync idea is a fail , it was a fail before it even got on the drawing board , i mean just use common sense Nvidia , like i do , it ain't hard. Sorry for the late reply . Edited October 16, 2013 by spz2 Link to comment Share on other sites More sharing options...
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