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Posted

This is my second day struggling with this. What should have taken me just a few minutes- adding hair from ling's mod to my companion- turned into a huge project.

 

Long story short, I found a hair style I really liked that did not have a model for when the NPC is wearing a hat, so I created one in blender (2.49b, have python, niftools, nifskope installed correctly). But, no matter what I do, creating a new .nif, copying the hat/nohat meshes into other hair .nif files, when I go ingame and put a helmet on my companion, she goes bald. I've almost spent my entire weekend so far on this problem.

 

I happen to use the Willow companion mod as well, and I noticed her hair works fine with a helmet equipped, so I looked at her .nif files, and they are set up exactly the same as mine.

 

The only difference appears to be that I don't have .EGM files. I downloaded the conformulator, but it doesn't seem to want to load FO3 or NV headfemale.nif no matter what version I install or what setting I use.

 

I am following this tutorial, by the way-

 

http://wiki.tesnexus.com/index.php/Porting_hairs_to_Fallout

 

Any ideas? Is the missing EGM file the problem? And, if so, how is everyone making .egm files? The method in this tutorial is not working for me. I am running windows 7 64-bit, by the way.

Posted

Just realized I misread the tutorial and was trying to load the headfemale.nif file instead of the .tri file. Working through it all again XD.

Posted

Hmm, the egm files I'm getting seem to be making the hair very wavy if it gets close to the eyes. that's annoying.

Posted

Setting the falloff to start at 0 and end at 0.5 fixed the wavy crap. looks great, now.

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