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Custom hair .nif, "hat" version not working.


sleekblind

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This is my second day struggling with this. What should have taken me just a few minutes- adding hair from ling's mod to my companion- turned into a huge project.

 

Long story short, I found a hair style I really liked that did not have a model for when the NPC is wearing a hat, so I created one in blender (2.49b, have python, niftools, nifskope installed correctly). But, no matter what I do, creating a new .nif, copying the hat/nohat meshes into other hair .nif files, when I go ingame and put a helmet on my companion, she goes bald. I've almost spent my entire weekend so far on this problem.

 

I happen to use the Willow companion mod as well, and I noticed her hair works fine with a helmet equipped, so I looked at her .nif files, and they are set up exactly the same as mine.

 

The only difference appears to be that I don't have .EGM files. I downloaded the conformulator, but it doesn't seem to want to load FO3 or NV headfemale.nif no matter what version I install or what setting I use.

 

I am following this tutorial, by the way-

 

http://wiki.tesnexus.com/index.php/Porting_hairs_to_Fallout

 

Any ideas? Is the missing EGM file the problem? And, if so, how is everyone making .egm files? The method in this tutorial is not working for me. I am running windows 7 64-bit, by the way.

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