reaper9111 Posted March 27, 2009 Share Posted March 27, 2009 Hello all, its all in the tilte... i want my npc to sit while in they'r drinking (use wine bottle) AI package ! i try setting this up like that : NO / GetSitting / == / 0.00 / AND ...but its not working... i'm i missing something ? Link to comment Share on other sites More sharing options...
jonesjoshuar Posted March 27, 2009 Share Posted March 27, 2009 Hello all, its all in the tilte... i want my npc to sit while in they'r drinking (use wine bottle) AI package ! i try setting this up like that : NO / GetSitting / == / 0.00 / AND ...but its not working... i'm i missing something ? I am not fully into the ai packages stage of my mods but i noticed most packages like that have the item in the actor's inv with the condition getitemcount etc.. So if the person eats mutton he has a mutten (-2 usually. Settinging infinitely 2.) not sure if this is the case here Link to comment Share on other sites More sharing options...
reaper9111 Posted March 28, 2009 Author Share Posted March 28, 2009 This topic is Dead, i'v found the problem, thanks ! Link to comment Share on other sites More sharing options...
Vagrant0 Posted March 28, 2009 Share Posted March 28, 2009 Dead topic, but will answer anyway. The best way to accomplish this, especially if you don't want the interior to be devoid of wine bottles after a few days, is to instead setup the useitem package like so; Set the location of the package to where you want them to sit. This chair needs to be persistent.Set the target item to middleclasspewtermug01 (not sure on the actual ObjectID, but can quickly veryfy this by looking at the animobjectidleanims under gameplay>idle animations).Add that item to the NPC. Instead of consuming a drink every time they run the package (can be several times while you are in the cell), they will instead use the mug from their inventory which will play the same animations as if they were drinking. Link to comment Share on other sites More sharing options...
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