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Alien Epoxy missing textures...


LordDakier

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So I'm getting missing textures/mesh (big exclamation mark) on the alien epoxy gel. It's not necessarily that important as I rarely used the stuff anyway, but it's god damn annoying.

 

I've looked into it using Fo3Edit and FOMM and I think the problem is between the main game, the updated unofficial patch and FWE 6.03. I've pulled out the oringal model from the zeta.bsa but have no idea how to make it overwrite the conflict as I can't find it within the folder or .bsa of unofficial patch.

 

Load Order:

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
20th Century Weapons.esm
DCInteriors_ComboEdition.esm
Mothership Crew.esm
TSC Air Support.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
DarNifiedUIF3.esp
CASM.esp
TSC Air Support.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
20th Century v5 ALIVE (Vendor).esp
20th Century v5 ALIVE (Containers).esp
20th Century v5 ALIVE (Vault 101).esp
20th Century v5 ALIVE (RivetCity).esp
20th Century v5 ALIVE (Raider).esp
20th Century v5 ALIVE (NPC_Settler).esp
20th Century v5 ALIVE (Slaver).esp
20th Century v5 ALIVE (Talon_Regulator).esp
20th Century v5 ALIVE (Brotherhood_Outcast).esp
20th Century v5 ALIVE (TEST Container).esp
20th Century v5 ALIVE (Chinese Ghoul).esp
20th Century v5 ALIVE (SuperMutant).esp
20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_60RC_18668.esp
20th Century Weapons -Plus- Reborn v1_60RC-18668-ALIVE (TEST Container).esp
20th Century Weapons -Plus- Reborn v1_60RC-18668-ALIVE(Chinese Ghoul).esp
MP.esp
20th Century Weapons -Plus- Reborn V1_60RC-18668-ALIVE(SuperMutant).esp
Total active plugins: 64
Total plugins: 73
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Dakier, you should always put the new mesh in the same folder that it was contained in the bsa. Rather than selecting only the mesh you want to install and extracting that, try extracting the entire bsa. In the case of the alien epoxy, the proper path is ...meshes/dlc05/clutter. If you look at the Zeta.esm in FO3Edit, you'll find the epoxy under the heading of Ingestible, and it should show you any and all mods that make changes to it.

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Ok it shows me that unofficial fallout 3 patch zeta also uses changes some of it, but I had the errors before I had that installed.

 

EDIT - Also unpacking the files didn't work. I managed to unpack the files from zeta.esm before and placed them in the appropriate file structures with no luck.

 

What do I need to do within Fo3 Edit exactly? It says everything has been overridden without conflict.

 

http://i493.photobucket.com/albums/rr299/Lord_Dakier/fo3_zpsbe60c0d7.jpg

 

Edit 2 - I just carried on a little further and now I have drone cannon's meshes/textures going awol too. Checked the conflicts on that and I get the unofficial patch pop up again in red (conflict) and FWE as the last. Suffice it to say that the UF3P and FWE don't get a long too well it seems.

Edited by Lord Dakier
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