LordDakier Posted September 18, 2013 Share Posted September 18, 2013 So I'm getting missing textures/mesh (big exclamation mark) on the alien epoxy gel. It's not necessarily that important as I rarely used the stuff anyway, but it's god damn annoying. I've looked into it using Fo3Edit and FOMM and I think the problem is between the main game, the updated unofficial patch and FWE 6.03. I've pulled out the oringal model from the zeta.bsa but have no idea how to make it overwrite the conflict as I can't find it within the folder or .bsa of unofficial patch. Load Order:Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esm20th Century Weapons.esmDCInteriors_ComboEdition.esmMothership Crew.esmTSC Air Support.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.espCASM.espTSC Air Support.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FWE Master Release + DLCs.esp20th Century v5 ALIVE (Vendor).esp20th Century v5 ALIVE (Containers).esp20th Century v5 ALIVE (Vault 101).esp20th Century v5 ALIVE (RivetCity).esp20th Century v5 ALIVE (Raider).esp20th Century v5 ALIVE (NPC_Settler).esp20th Century v5 ALIVE (Slaver).esp20th Century v5 ALIVE (Talon_Regulator).esp20th Century v5 ALIVE (Brotherhood_Outcast).esp20th Century v5 ALIVE (TEST Container).esp20th Century v5 ALIVE (Chinese Ghoul).esp20th Century v5 ALIVE (SuperMutant).esp20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_60RC_18668.esp20th Century Weapons -Plus- Reborn v1_60RC-18668-ALIVE (TEST Container).esp20th Century Weapons -Plus- Reborn v1_60RC-18668-ALIVE(Chinese Ghoul).espMP.esp20th Century Weapons -Plus- Reborn V1_60RC-18668-ALIVE(SuperMutant).esp Total active plugins: 64Total plugins: 73 Link to comment Share on other sites More sharing options...
Aonghus Posted September 19, 2013 Share Posted September 19, 2013 Dakier, you should always put the new mesh in the same folder that it was contained in the bsa. Rather than selecting only the mesh you want to install and extracting that, try extracting the entire bsa. In the case of the alien epoxy, the proper path is ...meshes/dlc05/clutter. If you look at the Zeta.esm in FO3Edit, you'll find the epoxy under the heading of Ingestible, and it should show you any and all mods that make changes to it. Link to comment Share on other sites More sharing options...
Tangyboxhead Posted September 19, 2013 Share Posted September 19, 2013 I ould uninstall those "unofficial fallout 3 [blank]" patches, Fallout 3 has barely any errors, and usualy patches cause more than there where. Link to comment Share on other sites More sharing options...
LordDakier Posted September 19, 2013 Author Share Posted September 19, 2013 (edited) Ok it shows me that unofficial fallout 3 patch zeta also uses changes some of it, but I had the errors before I had that installed. EDIT - Also unpacking the files didn't work. I managed to unpack the files from zeta.esm before and placed them in the appropriate file structures with no luck. What do I need to do within Fo3 Edit exactly? It says everything has been overridden without conflict. http://i493.photobucket.com/albums/rr299/Lord_Dakier/fo3_zpsbe60c0d7.jpg Edit 2 - I just carried on a little further and now I have drone cannon's meshes/textures going awol too. Checked the conflicts on that and I get the unofficial patch pop up again in red (conflict) and FWE as the last. Suffice it to say that the UF3P and FWE don't get a long too well it seems. Edited September 19, 2013 by Lord Dakier Link to comment Share on other sites More sharing options...
LordDakier Posted September 19, 2013 Author Share Posted September 19, 2013 So I've also uninstalled FO3 unofficial patch no luck! Link to comment Share on other sites More sharing options...
Aonghus Posted September 20, 2013 Share Posted September 20, 2013 If you've got an overide, have you confirmed that the new mesh/texture is indeed present in the folder it's supposed to be in? Link to comment Share on other sites More sharing options...
LordDakier Posted September 20, 2013 Author Share Posted September 20, 2013 well as far as I can see any files should be in dlc05/clutteralien_epoxy and the files are there they're just not showing in game. Link to comment Share on other sites More sharing options...
Recommended Posts