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Need help with FOMM - Need proper directories


Plorf

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Ok, so I downloaded FOMM.


I HAD a pirated version of fallout 3, but I deleted it off my computer.

When I installed FOMM, it wanted to install into the pirated version, but I wanted it to install into the steam version which I just got.


When the initial installation thing came up, where you selected directories and whatnot, where it gets its installation data from and s*** (see pic below) I had no idea what to put in there, so I tried my best to guess where it needed to be directed to. But obviously I used the wrong ones.


So the Mod Directory, the Install Info, and the Fallout 3 Directory are the ones that I imputed the wrong paths for.


Now no mods I activate work.


What the hell do I do.




The red circled area is where I believe I screwed up.


Can someone tell me what the proper ones are?

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Files for cracked games and thing like that behave differently. make sure everything in that red box is:

Programfiles/steam/steamapps/common/[game]/data

 

I don't know all your directories as I did not see the full ones.

 

So EVERYTHING does under game/data?

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First off, congrats for coming back to the light. Secondly, you are correct that the first two directory settings in the screenshot above are incorrect. Install information and Fomod information need to be stored in a directory other than the game directory (although they can both be stored in the same place, I personally use a directory c:\FOMM\mods.)

 

So they need to be changed, but the changes cannot be made while FOMM is running. Fortunately, the program has a fix for this. You need to add the argument "-setup" (without quotes) to your command line call of FOMM. This will bring up the window that will allow you to change these settings.

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First off, congrats for coming back to the light. Secondly, you are correct that the first two directory settings in the screenshot above are incorrect. Install information and Fomod information need to be stored in a directory other than the game directory (although they can both be stored in the same place, I personally use a directory c:\FOMM\mods.)

 

So they need to be changed, but the changes cannot be made while FOMM is running. Fortunately, the program has a fix for this. You need to add the argument "-setup" (without quotes) to your command line call of FOMM. This will bring up the window that will allow you to change these settings.

 

Not exactly sure how to add arguments, or what the command line call is. And I can't seem to find C:\FOMM\mods

Edited by Plorf
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First off, congrats for coming back to the light. Secondly, you are correct that the first two directory settings in the screenshot above are incorrect. Install information and Fomod information need to be stored in a directory other than the game directory (although they can both be stored in the same place, I personally use a directory c:\FOMM\mods.)

 

So they need to be changed, but the changes cannot be made while FOMM is running. Fortunately, the program has a fix for this. You need to add the argument "-setup" (without quotes) to your command line call of FOMM. This will bring up the window that will allow you to change these settings.

 

Not exactly sure how to add arguments, or what the command line call is. And I can't seem to find C:\FOMM\mods

 

Personal directory he says.

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First off, congrats for coming back to the light. Secondly, you are correct that the first two directory settings in the screenshot above are incorrect. Install information and Fomod information need to be stored in a directory other than the game directory (although they can both be stored in the same place, I personally use a directory c:\FOMM\mods.)

 

So they need to be changed, but the changes cannot be made while FOMM is running. Fortunately, the program has a fix for this. You need to add the argument "-setup" (without quotes) to your command line call of FOMM. This will bring up the window that will allow you to change these settings.

 

Not exactly sure how to add arguments, or what the command line call is. And I can't seem to find C:\FOMM\mods

 

Personal directory he says.

 

Ok so can I just make any file and put it in there? I'm confused...

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I'm assuming that you are kicking off FOMM from a desktop icon. (If you are running from the start menu, the same procedures apply, it's just a little trickier to keep things lined up.) Start by right clicking on the icon you use and select "Properties" from the menu displayed. This will bring up a window that will be titled something like "Fallout Mod Manager Properties." What you are after is the tab that says "Shortcut." (It should come up automatically, but in case it doesn't, this is the tab you are looking for.

 

On that tab you are looking for the section that references "target" In particular, there is a line with a text input box that says "Target" and should contain the location of your FOMM program file. In my case (and this is only my case based on where I installed FOMM) it reads: "C:\FOMM\FOMM,exe," but yours might be different, depending on where you installed FOMM (this is the command line call I was talking about before. It is telling your machine what to run when you click on the icon.) What you need to do is insert a space after the .exe followed by "-setup" (without the quotes.)(This is the argument. They are also referred to as command line modifiers.) Hit "Apply" then "OK" and now when you run FOMM you will be taken to the FOMM Advanced properties screen. Make your modifications, close the program, and undo all of the changes to the shortcut we did above. You should now be able to run FOMM without problems.

 

Please note. As was said above, the Directory structure I mentioned is what I have set my machine up to do. You can choose any directory you want, and even create a brand new directory or subdirectory by typing an address into the appropriate text box or adding onto a directory that was selected by the browse button. Make sure to add a "\" after any directory if you want your new folder to be a subdirectory.

 

Hope that cleared up some of the confusion.

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I'm assuming that you are kicking off FOMM from a desktop icon. (If you are running from the start menu, the same procedures apply, it's just a little trickier to keep things lined up.) Start by right clicking on the icon you use and select "Properties" from the menu displayed. This will bring up a window that will be titled something like "Fallout Mod Manager Properties." What you are after is the tab that says "Shortcut." (It should come up automatically, but in case it doesn't, this is the tab you are looking for.

 

On that tab you are looking for the section that references "target" In particular, there is a line with a text input box that says "Target" and should contain the location of your FOMM program file. In my case (and this is only my case based on where I installed FOMM) it reads: "C:\FOMM\FOMM,exe," but yours might be different, depending on where you installed FOMM (this is the command line call I was talking about before. It is telling your machine what to run when you click on the icon.) What you need to do is insert a space after the .exe followed by "-setup" (without the quotes.)(This is the argument. They are also referred to as command line modifiers.) Hit "Apply" then "OK" and now when you run FOMM you will be taken to the FOMM Advanced properties screen. Make your modifications, close the program, and undo all of the changes to the shortcut we did above. You should now be able to run FOMM without problems.

 

Please note. As was said above, the Directory structure I mentioned is what I have set my machine up to do. You can choose any directory you want, and even create a brand new directory or subdirectory by typing an address into the appropriate text box or adding onto a directory that was selected by the browse button. Make sure to add a "\" after any directory if you want your new folder to be a subdirectory.

 

Hope that cleared up some of the confusion.

 

Ok, I did all that, and I put all the directories except the game directory under where I installed it, which was under GEMM\data, and I got the 'something bad has happened' error.

What now?

Edited by Plorf
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It's a known bug with FOMM, (and something I was hoping to avoid, but oh well.) The work-around is rather involved.

 

1) Unistall FOMM.

2) Re-install an older version of FOMM (Before version 12) making sure NOT to allow it to install in the default directory, (C:\Program Files...) but instead placing it off your C:\ root.

3) Run FOMM, but do not allow it to update itself.

4) Close out FOMM and install the current version over the top of the install you just did.

 

You should now be functional, with the added bonus that the initial problem we were working on should go away (Provided you set you Fomod and Mod directiories as was discussed above.

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