AlexxEG Posted March 28, 2009 Share Posted March 28, 2009 How do I get VaultDoorControlPod to open UtlBgDoor (<-- Something)? Link to comment Share on other sites More sharing options...
sinephase Posted March 29, 2009 Share Posted March 29, 2009 Just wanted first to say thanks for the learning opportunities, as I've learned some stuff while trying to solve your problems :thumbsup: Anyway, I found that there are some generic scripts you can use for what you want to do. First, you want to link the two objects together.Set the door and control pod both as 'Persistent Reference' (if you doubleclick on the object) and give them unique 'Reference Editor ID's' like "myvaultcontrolpodRef" etc.Then on the 'Linked Ref' tab for each object, click 'Select Reference In Render Window' and then double-click on the object it's linked to.Once they're linked, you just use the scripts 'DoorRemoteOpenSCRIPT' (on the door) and for the control pod use 'GenericControlPodScript' (you can use 'GenericSwitchActivateLinkedRefSCRIPT' but that doesn't include the animation for the pod). Hope this helps. :biggrin: As a side note, I was not able to figure out how to return the pod's switch back to it's original state when you close the door (ie. make the light red again, and the switch back to original position) -- I'm not sure why it's not in the generic script. I played around with some things and couldn't get it to work. You might be able to figure out a way if you look more closely at other control pods already in the game. Link to comment Share on other sites More sharing options...
AlexxEG Posted March 30, 2009 Author Share Posted March 30, 2009 Thanks, I PM you if I don't figure it out^^ Link to comment Share on other sites More sharing options...
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