ClosingGap Posted March 28, 2009 Share Posted March 28, 2009 After releasing 1.5 of Megaton Outskirts, i'd got a bit of feedback saying that the gates weren't opening properly and went to investigate the problem and found it was true, i'd deleted the entity accidently. Anyhow, the problem i'm facing is, i can't figure out how to make this square box which holds the base MegatonGateTrigger. http://i7.photobucket.com/albums/y266/frazzle96/MegatonGateproblem.png Would anyone know how to create this and if so, please help me! :wallbash: Thanks in advance. Link to comment Share on other sites More sharing options...
Zuzaski Posted March 28, 2009 Share Posted March 28, 2009 entries deleted via GECK are not deleted; they're just disabled solution for any situation like thisget FO3edit http://www.fallout3nexus.com/downloads/file.php?id=637load your mod into itwait for it to finish loadingfind the entry for the gate in your .esp (should be highlighted; might not have a name) delete itclick yes you're sure on the popupclose Fo3edit that should work for any mod Link to comment Share on other sites More sharing options...
ClosingGap Posted March 28, 2009 Author Share Posted March 28, 2009 entries deleted via GECK are not deleted; they're just disabled solution for any situation like thisget FO3edit http://www.fallout3nexus.com/downloads/file.php?id=637load your mod into itwait for it to finish loadingfind the entry for the gate in your .esp (should be highlighted; might not have a name) delete itclick yes you're sure on the popupclose Fo3edit that should work for any mod Nope, only thing under activators in my mod is the desk. I tried copying the MegatonGateTrigger Script from the esm and it didn't change anything. Link to comment Share on other sites More sharing options...
ClosingGap Posted March 29, 2009 Author Share Posted March 29, 2009 After searching a bit, i'd found the reference and deleted it, it's now fixed! Thank you very much for the help Zuzaski! Kudos to you. Link to comment Share on other sites More sharing options...
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